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package gui
import "log"
import "time"
import "regexp"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
func InitGuiWindow(action string, gw *GuiWindow) *GuiWindow {
log.Println("InitGuiWindow() START")
var newGuiWindow GuiWindow
newGuiWindow.Width = Config.Width
newGuiWindow.Height = Config.Height
// newGuiWindow.Action = action
newGuiWindow.MakeWindow = gw.MakeWindow
newGuiWindow.UiWindow = gw.UiWindow
newGuiWindow.UiTab = gw.UiTab
newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
newGuiWindow.EntryMap["test"] = nil
Data.Windows = append(Data.Windows, &newGuiWindow)
if (Data.buttonMap == nil) {
GuiInit()
}
log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow)
return &newGuiWindow
}
func StartNewWindow(bg bool, action string, callback func(*GuiWindow) *GuiBox) {
log.Println("StartNewWindow() Create a new window")
var junk GuiWindow
junk.MakeWindow = callback
// junk.Action = action
window := InitGuiWindow(action, &junk)
if (bg) {
log.Println("StartNewWindow() START NEW GOROUTINE for ui.Main()")
go ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
go InitTabWindow(window)
})
time.Sleep(2000 * time.Millisecond) // this might make it more stable on windows?
} else {
log.Println("StartNewWindow() WAITING for ui.Main()")
ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
InitTabWindow(window)
})
}
}
func InitTabWindow(gw *GuiWindow) {
log.Println("InitTabWindow() START. THIS WINDOW IS NOT YET SHOWN")
gw.UiWindow = ui.NewWindow("InitTabWindow()", int(gw.Width), int(gw.Height), true)
gw.UiWindow.SetBorderless(false)
gw.UiWindow.OnClosing(func(*ui.Window) bool {
log.Println("InitTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw)
ui.Quit()
return true
})
gw.UiTab = ui.NewTab()
gw.UiWindow.SetChild(gw.UiTab)
gw.UiWindow.SetMargined(true)
box := gw.MakeWindow(gw)
log.Println("InitTabWindow() END box =", box)
log.Println("InitTabWindow() END gw =", gw)
gw.UiWindow.Show()
}
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(gw.UiWindow, msg1, msg2)
}
func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBoxError(gw.UiWindow, msg1, msg2)
}
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