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package gui
import (
"log"
)
//import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
// This routine creates a blank window with a Title and size (W x H)
//
// This routine can not have any arguements due to the nature of how
// it can be passed via the 'andlabs/ui' queue which, because it is
// cross platform, must pass UI changes into the OS threads (that is
// my guess).
func NewWindow() *Node {
var newNode *Node
// var t *toolkit.Toolkit
title := Config.Title
// Windows are created off of the master node of the Binary Tree
newNode = Config.master.New(title)
newNode.Widget.Name = title
newNode.Widget.Width = Config.Width
newNode.Widget.Height = Config.Height
if (Config.Exit != nil) {
newNode.custom = func() {
Config.Exit(newNode)
}
}
if (newNode.custom == nil) {
newNode.custom = func () {StandardExit(newNode)}
}
newNode.Widget.Custom = newNode.custom
log.Println("gui.Node.Window()", title)
// t = toolkit.NewWindow(title, w, h)
// n.toolkit = t
for _, aplug := range allPlugins {
log.Println("gui.Node.NewWindow() toolkit plugin =", aplug.name)
if (aplug.NewWindow == nil) {
log.Println("gui.Node.NewWindow() is nil")
continue
}
aplug.NewWindow(&newNode.Widget)
}
// TODO: this is still confusing and probably wrong. This needs to communicate through a channel
// newNode.toolkit = n.toolkit.NewButton(name)
// newNode.toolkit.Custom = newNode.Widget.Custom
return newNode
}
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