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package gui
import (
"log"
)
var names = make([]string, 100)
var nodeNames = make([]string, 100)
var bugWin *Node
/*
Creates a window helpful for debugging this package
*/
func DebugWindow() {
Config.Title = "git.wit.org/wit/gui debug fixme"
Config.Width = 300
Config.Height = 200
Config.Exit = StandardClose
bugWin = NewWindow()
bugWin.DebugTab("WIT GUI Debug Tab")
}
// this function is used by the examples to add a tab
// dynamically to the bugWin node
// TODO: make this smarter once this uses toolkit/
func DebugTab() {
if (bugWin == nil) {
log.Println("Not sure what window to add this to? Use node.DebugTab() instead")
return;
}
bugWin.DebugTab("does this work?")
}
func (n *Node) DebugTab(title string) *Node {
var newN, gog, g1, g2, g3, dd *Node
// time.Sleep(1 * time.Second)
newN = n.NewTab(title)
newN.Dump()
gog = newN.NewGroup("GOLANG")
gog.NewLabel("go language")
gog.AddButton("GO Language Debug", func (*Node) {
GolangDebugWindow()
})
gog.NewLabel("wit/gui package")
gog.AddButton("WIT/GUI Package Debug", func (*Node) {
Config.Width = 640
Config.Height = 480
Queue(DebugWindow)
})
gog.AddButton("Demo wit/gui", func (*Node) {
DemoWindow()
})
gog.AddButton("Demo toolkit andlabs/ui", func (*Node) {
DemoToolkitWindow()
})
g1 = newN.NewGroup("Current Windows")
dd = g1.NewDropdown("Window Dropdown")
log.Println("dd =", dd)
var dump = false
for _, child := range Config.master.children {
log.Println("\t\t", child.id, child.Width, child.Height, child.Name)
if (child.parent != nil) {
log.Println("\t\t\tparent =",child.parent.id)
} else {
log.Println("\t\t\tno parent")
panic("no parent")
}
if (dump == true) {
child.Dump()
}
dd.AddDropdown(child.Name)
}
dd.SetDropdown(0)
g2 = newN.NewGroup("Debug Window")
g2.AddButton("SetMargined(tab)", func (*Node) {
log.Println("\tSTART")
name := dd.GetText()
log.Println("\tENDed with", name)
// gw.UiTab.SetMargined(*gw.TabNumber, true)
})
g2.AddButton("Hide(tab)", func (*Node) {
// gw.UiTab.Hide()
})
g2.AddButton("Show(tab)", func (*Node) {
// gw.UiTab.Show()
})
g2.AddButton("Delete(tab)", func (*Node) {
// gw.UiTab.Delete(*gw.TabNumber)
})
g2.AddButton("change Title", func (*Node) {
// mainWindow.SetText("hello world")
})
/////////////////////////////////////////////////////
g3 = newN.NewGroup("Node Debug")
g3.AddButton("Node.Dump()", func (n *Node) {
n.Dump()
})
g3.AddButton("Node.ListChildren(false)", func (n *Node) {
n.ListChildren(false)
})
g3.AddButton("Node.ListChildren(true)", func (n *Node) {
n.ListChildren(true)
})
g3.AddButton("AddDebugTab()", func (n *Node) {
if (bugWin != nil) {
bugWin.DebugTab("added this DebugTab")
}
})
return newN
}
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