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package toolkit
// passes information between the toolkit library (plugin)
//
// All Toolkit interactions should be done via a channel or Queue()
// TODO: FIND THIS NOTE AND FIGURE OUT HOW TO IMPLEMENT IT
//
// This is the only thing that is passed between the toolkit plugin
//
// what names should be used? This is not part of [[Graphical Widget]]
// Event() seems like a good name.
// Could a protobuf be used here? (Can functions be passed?)
type Widget struct {
Name string
Type string // after lots of back and forth, a simple string
// This GUI is intended for simple things
// We are not laying out PDF's here
// This is used for things like a slider(0,100)
Width int
Height int
X int
Y int
// latest attempt
Custom func()
// This might be useful to simplify retrieving
// values from things like checkboxes & dropdown's
B bool
I int
S string
// other things I've tried
// Event func(*Widget) *Widget
// OnChanged func(*Widget)
// Custom func(*Widget)
// OnExit func(*Widget)
}
/*
type Widget int
// https://ieftimov.com/post/golang-datastructures-trees/
const (
Unknown Widget = iota
Window
Tab
Frame
Dropbox
Spinner
Label
)
func (s Widget) String() string {
switch s {
case Window:
return "Window"
case Tab:
return "Tab"
case Frame:
return "Frame"
case Label:
return "Label"
case Dropbox:
return "Dropbox"
}
return "unknown"
}
*/
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