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package main
import (
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
"git.wit.org/wit/gui/toolkit"
)
func (t *andlabsT) MessageWindow(msg1 string, msg2 string) {
ui.MsgBox(t.uiWindow, msg1, msg2)
}
func (t *andlabsT) ErrorWindow(msg1 string, msg2 string) {
ui.MsgBoxError(t.uiWindow, msg1, msg2)
}
func newWindow(a *toolkit.Action) {
w := a.Widget
var newt *andlabsT
log(debugToolkit, "toolkit NewWindow", w.Name, w.Width, w.Height)
if (w == nil) {
log(debugToolkit, "wit/gui plugin error. widget == nil")
return
}
newt = new(andlabsT)
newt.tw = w
// menubar bool is if the OS defined border on the window should be used
win := ui.NewWindow(w.Name, w.Width, w.Height, menubar)
win.SetBorderless(canvas)
win.SetMargined(margin)
win.OnClosing(func(*ui.Window) bool {
newt.commonChange(newt.tw)
return true
})
win.Show()
newt.uiWindow = win
newt.uiControl = win
// newt.UiWindowBad = win // deprecate this as soon as possible
newt.Name = w.Name
mapWidgetsToolkits(a, newt)
return
}
func (t *andlabsT) SetWindowTitle(title string) {
log(debugToolkit, "toolkit NewWindow", t.Name, "title", title)
win := t.uiWindow
if (win != nil) {
win.SetTitle(title)
} else {
log(debugToolkit, "Setting the window title", title)
}
}
func doWindow(a *toolkit.Action) {
newWindow(a)
}
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