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path: root/toolkit/andlabs/main.go
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package main

import (
	"embed"
	"git.wit.org/wit/gui/toolkit"

	"github.com/andlabs/ui"
	// the _ means we only need this for the init()
	_ "github.com/andlabs/ui/winmanifest"
)

//go:embed resources
var res embed.FS

// this is the channel we get requests to make widgets
var pluginChan chan toolkit.Action

var uiMain bool = false

func catchActionChannel() {
	log(logNow, "makeCallback() START")
	for {
		log(logNow, "makeCallback() for loop")
	    	select {
		case a := <-pluginChan:
			log(logNow, "makeCallback() SELECT widget id =", a.WidgetId, a.Name)
			// go Action(a)
			if (a.WidgetType == toolkit.Window) {
				log(logNow, "makeCallback() WINDOW START")
				// this is a hack for now
				// if uiMain == true, ui.Main() has already started
				if (uiMain) {
					log(logNow, "WINDOW START newWindow(&a)")
					newWindow(a)
				} else {
					go ui.Main( func() {
						log(logNow, "ui.Main() WINDOW START DOING NOTHING")
						newWindow(a)
						log(logNow, "ui.Main() WINDOW END")
					})
					uiMain = true
				}
				sleep(.5)
				log(logNow, "makeCallback() WINDOW END")
			} else {
				log(logNow, "makeCallback() STUFF")
				rawAction(a)
				log(logNow, "makeCallback() STUFF END")
			}
			// sleep(.1)
		}
	}
}

func Main(f func()) {
	log(debugNow, "Main() START (using gtk via andlabs/ui)")
	f() // support the old way. deprecate this
}

// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan toolkit.Action) {
	callback = guiCallback
}

func PluginChannel() chan toolkit.Action {
	return pluginChan
}


// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// For example: Queue(NewWindow())
//
func Queue(f func()) {
	log(logNow, "Sending function to ui.QueueMain()")
	log(logNow, "using gui.Queue() in this plugin DOES BREAK. TODO: solve this with channels")
	ui.QueueMain(f)
}

// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func Init() {
	log(logNow, "Init() START")
	log(debugToolkit, "Init()")
	// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
	// log(debugToolkit, "gui/toolkit init() Setting defaultBehavior = true")
	setDefaultBehavior(true)

	andlabs = make(map[int]*andlabsT)
	pluginChan = make(chan toolkit.Action)

	log(logNow, "Init() start channel reciever")
	go catchActionChannel()
	log(logNow, "Init() END")
}

// TODO: properly exit the plugin since Quit() doesn't do it
func Quit() {
	log(debugToolkit, "Quit() TODO: close the toolkit cleanly")
}