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package main
import (
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
func (p *node) newCombobox(n *node) {
newt := new(guiWidget)
log(debugToolkit, "newCombobox() START", n.Name)
cb := ui.NewEditableCombobox()
newt.uiEditableCombobox = cb
newt.uiControl = cb
// initialize the index
newt.c = 0
newt.val = make(map[int]string)
cb.OnChanged(func(spin *ui.EditableCombobox) {
n.S = spin.Text()
n.doUserEvent()
})
n.tk = newt
p.place(n)
}
func (t *guiWidget) AddComboboxName(title string) {
t.uiEditableCombobox.Append(title)
if (t.val == nil) {
log(debugToolkit, "make map didn't work")
return
}
t.val[t.c] = title
// If this is the first menu added, set the dropdown to it
// if (t.c == 0) {
// }
t.c = t.c + 1
}
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