1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
|
// a table is a grid with X columns and 1 row of header names
// that means that the toolkits might be able to sort the table
// pushing traditional application development to the display
// is that a good idea?
package gui
import (
"go.wit.com/lib/protobuf/guipb"
"go.wit.com/log"
"go.wit.com/widget"
"google.golang.org/protobuf/types/known/anypb"
)
/*
// makes a grid inside an existing Widget
func (n *Node) NewTable(title string) *NodeTable {
t := new(NodeTable)
t.grid = n.RawGrid().SetProgName("PB GRID")
t.tb = t.grid.newNode(title, widget.Table)
t.tb.label = title
return t
}
type NodeColumn struct {
Title string
Vals []string
}
type NodeTable struct {
grid *Node
tb *Node
Custom func()
}
func (parent *Node) ShowTableCallback(pb *guipb.Table, f func(id int)) {
}
*/
func (n *Node) findInTablePB(pb *guipb.Table) *guipb.Widget {
if n.tablepb == nil {
log.Info("SOMETHING WAS WRONG. gui.findInTablePB() n.tablepb == nil for widget id", n.id)
return nil
}
for _, r := range pb.StringRows {
if r.Header.Id == int64(n.id) {
log.Info("gui.findInTablePB() found widget", r.Header)
return r.Header
}
for _, w := range r.Widgets {
if w.Id == int64(n.id) {
log.Info("gui.findInTablePB() found widget", w)
return w
}
}
}
for _, r := range pb.ButtonRows {
if r.Header.Id == int64(n.id) {
log.Info("gui.findInTablePB() found widget", r.Header)
return r.Header
}
for _, w := range r.Widgets {
if w.Id == int64(n.id) {
log.Info("gui.findInTablePB() found widget", w)
return w
}
}
}
for _, r := range pb.IntRows {
if r.Header.Id == int64(n.id) {
log.Info("gui.findInTablePB() found widget", r.Header)
return r.Header
}
for _, w := range r.Widgets {
if w.Id == int64(n.id) {
log.Info("gui.findInTablePB() found widget", w)
return w
}
}
}
for _, r := range pb.TimeRows {
if r.Header.Id == int64(n.id) {
log.Info("gui.findInTablePB() found widget", r.Header)
return r.Header
}
for _, w := range r.Widgets {
if w.Id == int64(n.id) {
log.Info("gui.findInTablePB() found widget", w)
return w
}
}
}
log.Info("SOMETHING WAS WRONG. gui.findInTablePB() didn't find widget id", n.id)
return nil
}
func (n *Node) isWidgetInTable() (bool, *guipb.Table) {
if n.id == 0 {
return false, nil
}
if n.progname == "gridtablePB" {
n.findInTablePB(n.tablepb)
return true, n.tablepb
}
if n.parent == nil {
return false, nil
}
return n.parent.isWidgetInTable()
}
func (parent *Node) ShowTable(pb *guipb.Table) {
// make a new action and populate the current node state
// this should be parent and not rootNode?
a := getNewAction(me.rootNode, widget.Show)
// store the mapping for the grid widget to the parent widget
pb.Parent = new(guipb.Widget)
pb.Parent.Id = int64(parent.id)
pb.Parent.Name = pb.Title
grid := parent.makeTableGrid(pb) // generates the protobuf table
parent.numberTableGrid(pb) // sets the X,Y locations in the table protobuf grid
grid.tablepb = pb
nt := guipb.NewTables()
nt.Append(pb)
a.TablePB, err = nt.Marshal()
if err != nil {
log.Info("unmarshal error", err)
return
}
log.Info("NewStable() send action to plugin", "pb len =", len(a.TablePB))
sendActionToPlugin(a)
}
func (parent *Node) UpdateTable(pb *guipb.Table) {
a := getNewAction(parent, widget.Show)
log.Info("gui.UpdateTable() TODO: move the widget update val logic here instead of tree")
nt := guipb.NewTables()
nt.Append(pb)
a.TablePB, err = nt.Marshal()
if err != nil {
log.Info("unmarshal error", err)
return
}
sendActionToPlugin(a)
}
func (parent *Node) DeleteTable(pb *guipb.Table) {
a := getNewAction(parent, widget.Delete)
log.Info("gui.DeleteTable()")
if pb.Grid == nil {
log.Info("gui.DeleteTable() Error: pb.Grid == nil")
return
}
a.WidgetId = int(pb.Grid.Id)
sendActionToPlugin(a)
}
func (parent *Node) numberTableGrid(pb *guipb.Table) {
var h int = 0
var w int = 0
for _, name := range pb.Order {
// log.Info("got order:", t.Title, name)
if parent.numberTableRow(pb, name, w) {
// log.Info("tree:row() COLUMN GOOD", t.Title, name, w, h)
} else {
log.Info("tree:row() COLOMN FAIL", pb.Title, name, w, h)
}
w += 1
}
}
func (parent *Node) numberTableRow(pb *guipb.Table, name string, w int) bool {
var h int = 0
for _, r := range pb.StringRows {
if name != r.Header.Name {
// log.Info("skip string row:", r.Header.Name, "!=", name)
continue
}
// log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
r.Header.Location = new(guipb.Location)
r.Header.Location.X = int64(w)
r.Header.Location.Y = int64(h)
h += 1
for _, v := range r.Widgets {
// log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
v.Location = new(guipb.Location)
v.Location.X = int64(w)
v.Location.Y = int64(h)
h += 1
}
return true
}
for _, r := range pb.ButtonRows {
if name != r.Header.Name {
// log.Info("skip string row:", r.Header.Name, "!=", name)
continue
}
// log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
r.Header.Location = new(guipb.Location)
r.Header.Location.X = int64(w)
r.Header.Location.Y = int64(h)
h += 1
for _, v := range r.Widgets {
// log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
v.Location = new(guipb.Location)
v.Location.X = int64(w)
v.Location.Y = int64(h)
h += 1
}
return true
}
for _, r := range pb.IntRows {
if name != r.Header.Name {
// log.Info("skip string row:", r.Header.Name, "!=", name)
continue
}
// log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
r.Header.Location = new(guipb.Location)
r.Header.Location.X = int64(w)
r.Header.Location.Y = int64(h)
h += 1
for _, v := range r.Widgets {
// log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
v.Location = new(guipb.Location)
v.Location.X = int64(w)
v.Location.Y = int64(h)
h += 1
}
return true
}
for _, r := range pb.TimeRows {
if name != r.Header.Name {
// log.Info("skip string row:", r.Header.Name, "!=", name)
continue
}
// log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
r.Header.Location = new(guipb.Location)
r.Header.Location.X = int64(w)
r.Header.Location.Y = int64(h)
h += 1
for _, v := range r.Widgets {
// log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
v.Location = new(guipb.Location)
v.Location.X = int64(w)
v.Location.Y = int64(h)
h += 1
}
return true
}
return false
}
func (parent *Node) makeTableGrid(pb *guipb.Table) *Node {
grid := addNode()
grid.progname = "gridtablePB"
grid.WidgetType = widget.Grid
pb.Grid = new(guipb.Widget)
pb.Grid.Id = int64(grid.id)
pb.Grid.Name = "gridtablePB"
parent.children = append(parent.children, grid)
grid.parent = parent
for _, r := range pb.StringRows {
// log.Info("gui: got string row:", pb.Title, i, r.Header, r.Vals)
header := addNode()
r.Header.Id = int64(header.id)
for _, v := range r.Vals {
label := addNode()
label.WidgetType = widget.Label
label.parent = grid
label.enabled = true
grid.children = append(grid.children, label)
pbwidget := new(guipb.Widget)
pbwidget.Id = int64(label.id)
pbwidget.Name = v
r.Widgets = append(r.Widgets, pbwidget)
// log.Info("gui: added new string", pbwidget)
}
}
for _, r := range pb.ButtonRows {
// log.Info("gui: got string row:", pb.Title, i, r.Header, r.Vals)
header := addNode()
r.Header.Id = int64(header.id)
for _, v := range r.Vals {
label := addNode()
label.WidgetType = widget.Button
label.parent = grid
label.enabled = true
grid.children = append(grid.children, label)
pbwidget := new(guipb.Widget)
pbwidget.Id = int64(label.id)
pbwidget.Name = v
r.Widgets = append(r.Widgets, pbwidget)
// log.Info("gui: added new string", pbwidget)
}
}
for _, r := range pb.IntRows {
// log.Info("gui: got int row:", i, r.Header, r.Vals)
header := addNode()
r.Header.Id = int64(header.id)
for _, v := range r.Vals {
label := addNode()
label.WidgetType = widget.Label
label.parent = grid
label.enabled = true
grid.children = append(grid.children, label)
pbwidget := new(guipb.Widget)
pbwidget.Id = int64(label.id)
pbwidget.Size = v
r.Widgets = append(r.Widgets, pbwidget)
// log.Info("gui: added new int", pbwidget)
}
}
for _, r := range pb.TimeRows {
// log.Info("gui: got time row:", i, r.Header, r.Vals)
header := addNode()
r.Header.Id = int64(header.id)
for _, v := range r.Vals {
label := addNode()
label.WidgetType = widget.Label
label.parent = grid
label.enabled = true
grid.children = append(grid.children, label)
pbwidget := new(guipb.Widget)
pbwidget.Id = int64(label.id)
anyValue, err := anypb.New(v)
if err != nil {
log.Info("gui: failed to add time", err)
continue
}
pbwidget.Val = anyValue
r.Widgets = append(r.Widgets, pbwidget)
// log.Info("gui: added new val", pbwidget)
}
}
return grid
}
|