summaryrefslogtreecommitdiff
path: root/plugin.go
blob: 7dedd22770c7f056fb3fdfc251630582140a9e9c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
package gui

// This is based off of the excellent example and documentation here:
// https://github.com/vladimirvivien/go-plugin-example
// There truly are great people in this world.
// It's a pleasure to be here with all of you

import (
	"os"
	"plugin"

	"git.wit.org/wit/gui/toolkit"
)

var err error
type Symbol any

type aplug struct {
	// Ok bool
	name string
	filename string
	plug *plugin.Plugin
	sym *plugin.Symbol
	// LoadOk bool
	InitOk bool
	// MainOk bool

	// startup whatever might need to be setup in the plugin
	Init func()

	// This passes the go channel to the plugin
	// the plugin then passes actions back to
	// here where they are processed. If you wit/gui this is how
	// you are passed information like a user clicking a button
	// or a user changing a dropdown menu or a checkbox
	//
	// from this channel, the information is then passed into your
	// Custom() function
	//
	// the custom functions are run from inside of your own goroutine
	// where you initialize the gui
	Callback func(chan toolkit.Action)

	// This is how actions are sent to the plugin
	//
	// for example, when you you create a new button, it sends
	// a structure to the goroutine that is handling the gui
	// each toolkit has it's own goroutine and each one is sent this
	// add button request
	pluginChan chan toolkit.Action
	PluginChannel func() chan toolkit.Action

	// deprecate all this
	// TODO: make Main() main() and never allow the user to call it
	// run plugin.Main() when the plugin is loaded
	// Main func(func ())	// this never returns. Each plugin must have it's own goroutine
	// Quit func()
}

var allPlugins []*aplug

// loads and initializes a toolkit (andlabs/ui, gocui, etc)
// attempts to locate the .so file
func FindPlugin(name string) *aplug {
	var newPlug *aplug
	newPlug = new(aplug)

	log(logInfo, "FindPlugin() START")
	newPlug.InitOk = false

	for _, aplug := range allPlugins {
		log(debugGui, "FindPlugin() already loaded toolkit plugin =", aplug.name)
		if (aplug.name == name) {
			log(debugError, "FindPlugin() SKIPPING", name, "as you can't load it twice")
			return aplug
		}
	}

	// locate the shared library file
	filename := name + ".so"
	loadPlugin(newPlug, filename)
	if (newPlug.plug == nil) {
		log(true, "attempt to find plugin", filename, "failed")
		return nil
	}
	// newPlug.Ok = true
	newPlug.name = name

	// deprecate Init(?)
	newPlug.Init = loadFuncE(newPlug, "Init")

	// should make a goroutine that never exits
	// newPlug.Main  = loadFuncF(newPlug, "Main")

	// should send things to the goroutine above
	// newPlug.Queue = loadFuncF(&newPlug, "Queue")

	// unload the plugin and restore state
	// newPlug.Quit = loadFuncE(newPlug, "Quit")

	// Sends instructions like "Add", "Delete", "Disable", etc
	// Sends a widget (button, checkbox, etc) and it's parent widget
	// newPlug.Action = loadFuncA(newPlug, "Action")

	// this tells the toolkit plugin how to send user events back to us
	// for things like: the user clicked on the 'Check IPv6'
	newPlug.Callback = sendCallback(newPlug, "Callback")

	// this let's us know where to send requests to the toolkit
	// for things like: add a new button called 'Check IPv6'
	newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")

	allPlugins = append(allPlugins, newPlug)

	log(debugPlugin, "FindPlugin() END", newPlug.name, filename)
	newPlug.Init()

	// set the communication to the plugins
	newPlug.pluginChan = newPlug.PluginChannel()
	newPlug.Callback(Config.guiChan)

	newPlug.InitOk = true

	sleep(1) // temp hack until chan communication is setup

	// TODO: find a new way to do this that is locking, safe and accurate
	Config.rootNode.redraw(newPlug)

	return newPlug
}

// TODO: All these functions need to be done a smarter way
// but I haven't worked out the golang syntax to make it smarter
func loadFuncE(p *aplug, funcName string) func() {
	var newfunc func()
	var ok bool
	var test plugin.Symbol

	test, err = p.plug.Lookup(funcName)
	if err != nil {
		log(debugGui, "DID NOT FIND: name =", test, "err =", err)
		return nil
	}

	newfunc, ok = test.(func())
	if !ok {
		log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
		return nil
	}
	return newfunc
}

//	newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
func getPluginChannel(p *aplug, funcName string) func() chan toolkit.Action {
	var newfunc func() chan toolkit.Action
	var ok bool
	var test plugin.Symbol

	test, err = p.plug.Lookup(funcName)
	if err != nil {
		log(debugGui, "DID NOT FIND: name =", test, "err =", err)
		return nil
	}

	newfunc, ok = test.(func() chan toolkit.Action)
	if !ok {
		log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
		return nil
	}
	return newfunc
}

func sendCallback(p *aplug, funcName string) func(chan toolkit.Action) {
	var newfunc func(chan toolkit.Action)
	var ok bool
	var test plugin.Symbol

	test, err = p.plug.Lookup(funcName)
	if err != nil {
		log(debugGui, "DID NOT FIND: name =", test, "err =", err)
		return nil
	}

	newfunc, ok = test.(func(chan toolkit.Action))
	if !ok {
		log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
		return nil
	}
	return newfunc
}

/*
func loadFunc2(p *aplug, funcName string) func(*toolkit.Widget, *toolkit.Widget) {
	var newfunc func(*toolkit.Widget, *toolkit.Widget)
	var ok bool
	var test plugin.Symbol

	test, err = p.plug.Lookup(funcName)
	if err != nil {
		log(debugGui, "DID NOT FIND: name =", test, "err =", err)
		return nil
	}

	newfunc, ok = test.(func(*toolkit.Widget, *toolkit.Widget))
	if !ok {
		log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
		return nil
	}
	return newfunc
}
*/

// does this fix loadFuncE problems?
// TODO: still need to move to channels here
func loadFuncA(p *aplug, funcName string) func(*toolkit.Action) {
	var newfunc func(*toolkit.Action)
	var ok bool
	var test plugin.Symbol

	test, err = p.plug.Lookup(funcName)
	if err != nil {
		log(debugGui, "DID NOT FIND: name =", test, "err =", err)
		return nil
	}

	newfunc, ok = test.(func(*toolkit.Action))
	if !ok {
		log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
		return nil
	}
	return newfunc
}

// This is probably dangerous and should never be done
// executing arbitrary functions will cause them to run inside the goroutine that
// the GUI toolkit itself is running in. TODO: move to channels here
func loadFuncF(p *aplug, funcName string) func(func ()) {
	var newfunc func(func ())
	var ok bool
	var test plugin.Symbol

	test, err = p.plug.Lookup(funcName)
	if err != nil {
		log(debugGui, "DID NOT FIND: name =", test, "err =", err)
		return nil
	}

	newfunc, ok = test.(func(func ()))
	if !ok {
		log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
		return nil
	}
	return newfunc
}

/*
	This searches in the following order for the plugin .so files:
		./toolkit/
		~/go/src/go.wit.org/gui/toolkit/
		/usr/lib/go-gui/
*/
func loadPlugin(p *aplug, name string) {
	var filename string

	homeDir, err := os.UserHomeDir()
	if err != nil {
		log(logError, "loadPlugin() error. exiting here?")
		return
	}

	// attempt to write out the file from the internal resource
	filename = "toolkit/" + name
	p.plug = loadfile(filename)
	if (p.plug != nil) {
		p.filename = filename
		return
	}

	filename = homeDir + "/go/src/git.wit.org/wit/gui/toolkit/" + name
	p.plug = loadfile(filename)
	if (p.plug != nil) {
		p.filename = filename
		return
	}

	filename = "/usr/lib/go-gui/" + name
	p.plug = loadfile(filename)
	if (p.plug != nil) {
		p.filename = filename
		return
	}
	return
}

// load module
// 1. open the shared object file to load the symbols
func loadfile(filename string) *plugin.Plugin {
	plug, err := plugin.Open(filename)
	if err != nil {
		log(debugGui, "plugin FAILED =", filename, err)
		return nil
	}
	log(debugGui, "plugin WORKED =", filename)
	log(true, "loading plugin", filename, "worked")
	return plug
}

// 2023/04/06 Queue() is also being used and channels are being used. memcopy() only
func newaction(a *toolkit.Action, n *Node, where *Node) {
	if (n != nil) {
		a.WidgetId = n.id
		a.WidgetType = n.WidgetType
		a.ActionType = a.ActionType
	}

	// TODO: redo this grid logic
	if (where != nil) {
		log(logInfo, "Action() START on where X,Y, Next X,Y =", where.Name, where.X, where.Y, where.NextX, where.NextY)
		a.ParentId = where.id
		switch where.WidgetType {
		case toolkit.Grid:
			// where.Dump(true)
			log(logInfo, "Action() START on Grid (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
			//
			// fix values here if they are invalid. Index starts at 1
			if (where.NextX < 1) {
				where.NextX = 1
			}
			if (where.NextY < 1) {
				where.NextY = 1
			}
			//
			a.X = where.NextX
			a.Y = where.NextY
			log(logInfo, "Action() END   on Grid (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
		default:
		}
	}

	for _, aplug := range allPlugins {
		log(debugPlugin, "Action() aplug =", aplug.name, "Action type=", a.ActionType)
		if (aplug.pluginChan == nil) {
			log(logInfo, "Action() retrieving the aplug.PluginChannel()", aplug.name)
			aplug.pluginChan = aplug.PluginChannel()
			log(logInfo, "Action() retrieved", aplug.pluginChan)
		}
		log(logInfo, "Action() SEND to pluginChan", aplug.name)
		aplug.pluginChan <- *a
		sleep(.02)
	}
	// increment where to put the next widget in a grid or table
	if (where != nil) {
		switch where.WidgetType {
		case toolkit.Grid:
			log(logInfo, "Action() START size (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
			where.NextY += 1
			if (where.NextY > where.Y) {
				where.NextX += 1
				where.NextY = 1
			}
			log(logInfo, "Action() END size (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
		default:
		}
	}
}