summaryrefslogtreecommitdiff
path: root/new-structs.go
blob: fee1473ae0fc475e27bb317edf93452cdac7937c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
package gui

import (
	"log"
	"fmt"
//	"reflect"

	// "github.com/davecgh/go-spew/spew"

	"github.com/andlabs/ui"
	_ "github.com/andlabs/ui/winmanifest"

)

import toolkit "git.wit.org/wit/gui/toolkit/andlabs"

type Element int

// https://ieftimov.com/post/golang-datastructures-trees/
const (
	Unknown Element = iota
	Window
	Tab
	Box
	Label
	Combo
)

func (s Element) String() string {
	switch s {
	case Window:
		return "window"
	case Tab:
		return "tab"
	case Box:
		return "box"
	case Label:
		return "label"
	case Combo:
		return "combo"
	}
	return "unknown"
}

// The Node is simply the name and the size of whatever GUI element exists
type Node struct {
	id     string

	Name   string
	Width  int
	Height int

	parent	*Node
	children []*Node

	window	*GuiWindow
	box	*GuiBox
	custom    func(*Node)
	OnChanged func(*Node)

	Toolkit	*toolkit.Toolkit

	uiControl *ui.Control
	uiButton  *ui.Button
	uiGroup   *ui.Group
	uiSlider  *ui.Slider
	uiSpinbox *ui.Spinbox
	uiWindow  *ui.Window
	uiTab  *ui.Tab
	uiBox  *ui.Box
	uiText *ui.EditableCombobox
}

func (n *Node) Parent() *Node {
	return n.parent
}

func (n *Node) Window() *Node {
	return n.parent
}

func (n *Node) Dump() {
	IndentPrintln("id         = ", n.id)
	IndentPrintln("Name       = ", n.Name)
	IndentPrintln("Width      = ", n.Width)
	IndentPrintln("Height     = ", n.Height)

	if (n.parent == nil) {
		IndentPrintln("parent     = nil")
	} else {
		IndentPrintln("parent     =", n.parent.id)
	}
	if (n.children != nil) {
		IndentPrintln("children   = ", n.children)
	}

	if (n.window != nil) {
		IndentPrintln("window     = ", n.window)
	}
	if (n.box != nil) {
		IndentPrintln("box        = ", n.box)
	}

	if (n.uiWindow != nil) {
		IndentPrintln("uiWindow   = ", n.uiWindow)
	}
	if (n.uiTab != nil) {
		IndentPrintln("uiTab      = ", n.uiTab)
	}
	if (n.uiBox != nil) {
		IndentPrintln("uiBox      = ", n.uiBox)
	}
	if (n.Toolkit != nil) {
		IndentPrintln("Toolkit    = ", n.Toolkit)
		n.Toolkit.Dump()
	}
	if (n.uiControl != nil) {
		IndentPrintln("uiControl  = ", n.uiControl)
	}
	if (n.uiButton != nil) {
		IndentPrintln("uiButton   = ", n.uiButton)
	}
	if (n.custom != nil) {
		IndentPrintln("custom     = ", n.custom)
	}
	if (n.OnChanged != nil) {
		IndentPrintln("OnChanged  = ", n.OnChanged)
	}
	if (n.id == "") {
		// Node structs should never have a nil id.
		// I probably shouldn't panic here, but this is just to check the sanity of
		// the gui package to make sure it's not exiting
		panic("gui.Node.Dump() id == nil TODO: make a unigue id here in the golang gui library")
	}
}


func (n *Node) SetBox(box *GuiBox) {
	n.box = box
}

func (n *Node) SetName(name string) {
	// n.uiType.SetName(name)
	if (n.uiWindow != nil) {
		log.Println("node is a window. setting title =", name)
		n.uiWindow.SetTitle(name)
		return
	}
	log.Println("*ui.Control =", n.uiControl)
	return
}

func (n *Node) Append(child *Node) {
	//	if (n.UiBox == nil) {
	//		return
	//	}
	n.children = append(n.children, child)
	if (Config.Debug) {
		log.Println("child node:")
		child.Dump()
		log.Println("parent node:")
		n.Dump()
	}
	// time.Sleep(3 * time.Second)
}

func (n *Node) List() {
	findByIdDFS(n, "test")
}

var listChildrenParent *Node
var listChildrenDepth int = 0
var defaultPadding = "  "

func IndentPrintln(a ...interface{}) {
	indentPrintln(listChildrenDepth, defaultPadding, a)
}

func indentPrintln(depth int, format string, a ...interface{}) {
	var tabs string
	for i := 0; i < depth; i++ {
		tabs = tabs + format
	}

	// newFormat := tabs + strconv.Itoa(depth) + " " + format
	newFormat := tabs + format
	log.Println(newFormat, a)
}

func (n *Node) ListChildren(dump bool) {
	indentPrintln(listChildrenDepth, defaultPadding, n.id, n.Width, n.Height, n.Name)

	if (dump == true) {
		n.Dump()
	}
	if len(n.children) == 0 {
		if (n.parent == nil) {
		} else {
			if (Config.DebugNode) {
				log.Println("\t\t\tparent =",n.parent.id)
			}
			if (listChildrenParent != nil) {
				if (Config.DebugNode) {
					log.Println("\t\t\tlistChildrenParent =",listChildrenParent.id)
				}
				if (listChildrenParent.id != n.parent.id) {
					log.Println("parent.child does not match child.parent")
					panic("parent.child does not match child.parent")
				}
			}
		}
		if (Config.DebugNode) {
			log.Println("\t\t", n.id, "has no children")
		}
		return
	}
	for _, child := range n.children {
		// log.Println("\t\t", child.id, child.Width, child.Height, child.Name)
		if (child.parent != nil) {
			if (Config.DebugNode) {
				log.Println("\t\t\tparent =",child.parent.id)
			}
		} else {
			log.Println("\t\t\tno parent")
			panic("no parent")
		}
		if (dump == true) {
			child.Dump()
		}
		if (Config.DebugNode) {
			if (child.children == nil) {
				log.Println("\t\t", child.id, "has no children")
			} else {
				log.Println("\t\t\tHas children:", child.children)
			}
		}
		listChildrenParent = n
		listChildrenDepth += 1
		child.ListChildren(dump)
		listChildrenDepth -= 1
	}
	return
}

// The parent Node needs to be the raw Window
// The 'stuff' Node needs to be the contents of the tab
//
// This function should make a new node with the parent and
// the 'stuff' Node as a child
func (n *Node) AddTabNode(title string, b *GuiBox) *Node {
	var newNode *Node
	parent := n

	newNode = parent.makeNode(title, 444, 400 + Config.counter)
	newNode.uiTab = parent.uiTab
	newNode.box = b

	if (Config.DebugNode) {
		fmt.Println("")
		log.Println("parent:")
		parent.Dump()

		fmt.Println("")
		log.Println("newNode:")
		newNode.Dump()
	}

	if (newNode.uiTab == nil) {
		log.Println("wit/gui/ AddTabNode() Something went wrong tab == nil")
		// TODO: try to find the tab or window and make them if need be
		return newNode
	}
	newNode.uiTab.Append(title, b.UiBox)

	return newNode
}

func (n *Node) AddTab(title string, uiC *ui.Box) *Node {
	parent := n
	log.Println("gui.Node.AddTab() START name =", title)
	if parent.uiWindow == nil {
		parent.Dump()
		log.Println("gui.Node.AddTab() ERROR ui.Window == nil")
		return nil
	}
	if parent.box == nil {
		parent.Dump()
		panic("gui.AddTab() ERROR box == nil")
	}
	if parent.uiTab == nil {
		inittab := ui.NewTab() // no, not that 'inittab'
		parent.uiWindow.SetChild(inittab)
		parent.uiWindow.SetMargined(true)
		parent.uiTab = inittab

		// parent.Dump()
		// panic("gui.AddTab() ERROR uiTab == nil")
	}

	tab := parent.uiTab
	parent.uiWindow.SetMargined(true)

	if (uiC == nil) {
		hbox := ui.NewHorizontalBox()
		hbox.SetPadded(true)
		uiC = hbox
	}
	tab.Append(title, uiC)

	newNode := parent.makeNode(title, 555, 600 + Config.counter)
	newNode.uiTab = tab
	newNode.uiBox = uiC
	// panic("gui.AddTab() after makeNode()")
	tabSetMargined(newNode.uiTab)
	return newNode
}