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package gui
import (
"log"
"os"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
// https://ieftimov.com/post/golang-datastructures-trees/
type Node struct {
id string
Name string
Width int
Height int
parent *Node
children []*Node
box *GuiBox
control *ui.Control
window *ui.Window
}
func (n *Node) Parent() *Node {
return n.parent
}
func (n *Node) Window() *Node {
return n.parent
}
func (n *Node) Dump() {
log.Println("gui.Node.Dump() id = ", n.id)
log.Println("gui.Node.Dump() Name = ", n.Name)
log.Println("gui.Node.Dump() Width = ", n.Width)
log.Println("gui.Node.Dump() Height = ", n.Height)
log.Println("gui.Node.Dump() parent = ", n.parent)
log.Println("gui.Node.Dump() children = ", n.children)
log.Println("gui.Node.Dump() box = ", n.box)
log.Println("gui.Node.Dump() control = ", n.control)
log.Println("gui.Node.Dump() window = ", n.window)
}
func (n *Node) SetName(name string) {
// n.uiType.SetName(name)
if (n.window != nil) {
log.Println("node is a window. setting title =", name)
n.window.SetTitle(name)
return
}
log.Println("*ui.Control =", n.control)
return
}
func (n *Node) FindWindowBox() *GuiBox {
if (n.box == nil) {
log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()")
log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()")
log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()")
log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()")
}
return n.box
}
func (n *Node) Append(child Node) {
// if (n.UiBox == nil) {
// return
// }
// n.uiType.Append(child, x)
}
func (n *Node) List() {
findByIdDFS(n, "test")
}
func findByIdDFS(node *Node, id string) *Node {
log.Println("findByIdDFS()", id, node)
if node.id == id {
log.Println("Found node id =", id, node)
return node
}
if len(node.children) > 0 {
for _, child := range node.children {
findByIdDFS(child, id)
}
}
return nil
}
func (n *Node) InitTab(title string, custom func() ui.Control) *Node {
boxs := n.box
if boxs == nil {
log.Println("gui.InitTab() 1 Fuck node = ", n)
n.Dump()
os.Exit(-1)
}
if boxs.Window == nil {
log.Println("gui.InitTab() 2 Fuck node = ", n)
n.Dump()
os.Exit(-1)
return nil
}
if boxs.Window.UiWindow == nil {
log.Println("gui.InitTab() 3 Fuck node = ", n)
n.Dump()
os.Exit(-1)
return nil
}
window := boxs.Window.UiWindow
tab := ui.NewTab()
window.SetChild(tab)
window.SetMargined(true)
tab.Append(title, custom())
tab.SetMargined(0, true)
// tab.SetMargined(1, true)
boxs.Window.UiTab = tab
if boxs.node == nil {
log.Println("gui.InitTab() 4 Fuck node = ", n)
n.Dump()
os.Exit(-1)
}
return n
}
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