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package gui
import (
"log"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
// https://ieftimov.com/post/golang-datastructures-trees/
type Node struct {
id string
Name string
Width int
Height int
children []*Node
box *GuiBox
control *ui.Control
window *ui.Window
}
func (n *Node) SetName(name string) {
// n.uiType.SetName(name)
if (n.window != nil) {
log.Println("node is a window. setting title =", name)
n.window.SetTitle(name)
return
}
log.Println("*ui.Control =", n.control)
return
}
func (n *Node) FindWindowBox() *GuiBox {
if (n.box == nil) {
log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()")
log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()")
log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()")
log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()")
}
return n.box
}
func (n *Node) Append(child Node) {
// if (n.UiBox == nil) {
// return
// }
// n.uiType.Append(child, x)
}
func (n *Node) List() {
findByIdDFS(n, "test")
}
func findByIdDFS(node *Node, id string) *Node {
log.Println("findByIdDFS()", id, node)
if node.id == id {
log.Println("Found node id =", id, node)
return node
}
if len(node.children) > 0 {
for _, child := range node.children {
findByIdDFS(child, id)
}
}
return nil
}
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