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package gui
import "log"
import "time"
import "regexp"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
const Xaxis = 0 // box that is horizontal
const Yaxis = 1 // box that is vertical
func GuiInit() {
Data.buttonMap = make(map[*ui.Button]*GuiButton)
Data.WindowMap = make(map[string]*GuiWindow)
ui.OnShouldQuit(func() bool {
ui.Quit()
return true
})
}
func InitGuiWindow(name string, gw *GuiWindow) *GuiWindow {
log.Println("InitGuiWindow() START")
var newGuiWindow GuiWindow
newGuiWindow.Width = Config.Width
newGuiWindow.Height = Config.Height
newGuiWindow.Name = name
newGuiWindow.MakeWindow = gw.MakeWindow
newGuiWindow.UiWindow = gw.UiWindow
newGuiWindow.UiTab = gw.UiTab
newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
Data.Windows = append(Data.Windows, &newGuiWindow)
if (Data.WindowMap == nil) {
log.Println("gui.InitGuiWindow() making the Data.WindowMap here")
Data.WindowMap = make(map[string]*GuiWindow)
}
Data.WindowMap[name] = &newGuiWindow
// make a blank entry for testing
// newGuiWindow.EntryMap["test"] = nil
if (Data.buttonMap == nil) {
GuiInit()
}
log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow)
return &newGuiWindow
}
func StartNewWindow(bg bool, name string, callback func(*GuiWindow) *GuiBox) {
log.Println("StartNewWindow() Create a new window")
var junk GuiWindow
junk.MakeWindow = callback
window := InitGuiWindow(name, &junk)
if (bg) {
log.Println("StartNewWindow() START NEW GOROUTINE for ui.Main()")
go ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
go InitTabWindow(window)
})
time.Sleep(2000 * time.Millisecond) // this might make it more stable on windows?
} else {
log.Println("StartNewWindow() WAITING for ui.Main()")
ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
InitTabWindow(window)
})
}
}
func InitTabWindow(gw *GuiWindow) {
log.Println("InitTabWindow() START. THIS WINDOW IS NOT YET SHOWN")
gw.UiWindow = ui.NewWindow(gw.Name, int(gw.Width), int(gw.Height), true)
gw.UiWindow.SetBorderless(false)
gw.UiWindow.OnClosing(func(*ui.Window) bool {
log.Println("InitTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw)
ui.Quit()
return true
})
gw.UiTab = ui.NewTab()
gw.UiWindow.SetChild(gw.UiTab)
gw.UiWindow.SetMargined(true)
box := gw.MakeWindow(gw)
log.Println("InitTabWindow() END box =", box)
log.Println("InitTabWindow() END gw =", gw)
gw.UiWindow.Show()
}
/*
// string handling examples that might be helpful for normalizeInt()
isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString
for _, username := range []string{"userone", "user2", "user-three"} {
if !isAlpha(username) {
fmt.Printf("%q is not valid\n", username)
}
}
const alpha = "abcdefghijklmnopqrstuvwxyz"
func alphaOnly(s string) bool {
for _, char := range s {
if !strings.Contains(alpha, strings.ToLower(string(char))) {
return false
}
}
return true
}
*/
func normalizeInt(s string) string {
// reg, err := regexp.Compile("[^a-zA-Z0-9]+")
reg, err := regexp.Compile("[^0-9]+")
if err != nil {
log.Println("normalizeInt() regexp.Compile() ERROR =", err)
return s
}
clean := reg.ReplaceAllString(s, "")
log.Println("normalizeInt() s =", clean)
return clean
}
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
log.Println("gui.MessageWindow() msg1 =", msg1)
log.Println("gui.MessageWindow() msg2 =", msg2)
ui.MsgBox(gw.UiWindow, msg1, msg2)
}
func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
log.Println("gui.ErrorWindow() msg1 =", msg1)
log.Println("gui.ErrorWindow() msg2 =", msg2)
ui.MsgBoxError(gw.UiWindow, msg1, msg2)
}
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