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package gui
import (
"git.wit.org/wit/gui/toolkit"
)
// TODO: move all this shit into somewhere not global
// main debugging window
var bugWin *Node
// if there should be new windows or just tabs
var makeTabs bool = true
var mapWindows map[string]*Node
var checkd, checkdn, checkdt, checkdtk, lb1, lb2 *Node
var myButton *Node
/*
Creates a window helpful for debugging this package
*/
func DebugWindow() {
Config.Title = "go.wit.org/gui debug window"
Config.Width = 300
Config.Height = 200
bugWin = NewWindow()
bugWin.Custom = bugWin.StandardClose
bugWin.DebugTab("Debug Tab")
}
func (n *Node) DebugTab(title string) *Node {
var newN, gog, g1 *Node
// time.Sleep(1 * time.Second)
newN = n.NewTab(title)
newN.Dump()
//////////////////////// main debug things //////////////////////////////////
gog = newN.NewGroup("Debugging Windows:")
// generally useful debugging
cb := gog.NewCheckbox("Seperate windows")
cb.Custom = func() {
makeTabs = cb.widget.B
log(debugGui, "Custom() n.widget =", cb.widget.Name, cb.widget.B)
}
makeTabs = false
cb.Set(false)
gog.NewButton("Debug Flags", func () {
newN.DebugFlags(makeTabs)
})
gog.NewButton("Debug Widgets", func () {
DebugWidgetWindow(newN)
})
gog.NewButton("GO Language Internals", func () {
newN.DebugGolangWindow(makeTabs)
})
gog.NewButton("GO Channels debug", func () {
newN.DebugGoChannels(makeTabs)
})
gog.NewLabel("Force Quit:")
gog.NewButton("os.Exit()", func () {
exit()
})
//////////////////////// window debugging things //////////////////////////////////
g1 = newN.NewGroup("list things")
g1.NewButton("List Windows", func () {
dropdownWindow(g1)
})
g1.NewButton("List Window Widgets", func () {
dropdownWindowWidgets(g1)
})
g2 := newN.NewGroup("node things")
g2.NewButton("Actions Window", func () {
DebugWidgetWindow(activeWidget)
})
g2.NewButton("Node.ListChildren(false)", func () {
g := debugGui
d := debugDump
debugGui = true
debugDump = true
activeWidget.ListChildren(false, nil, nil)
debugGui = g
debugDump = d
})
g2.NewButton("Node.ListChildren(true)", func () {
g := debugGui
d := debugDump
debugGui = true
debugDump = true
activeWidget.ListChildren(true, nil, nil)
debugGui = g
debugDump = d
})
return newN
}
func dropdownWindow(p *Node) {
var mapWindows map[string]*Node
mapWindows = make(map[string]*Node)
dd := p.NewDropdown("Window Dropdown")
dd.Custom = func() {
name := dd.widget.S
activeWidget = mapWindows[name]
setActiveWidget(activeWidget)
log("The Window was set to", name)
}
log(debugGui, "dd =", dd)
// var last = ""
for _, child := range Config.master.children {
log(debugGui, "\t\t", child.id, child.Width, child.Height, child.Name)
// skip the fake "Flag" node
if (child.widget.Type == toolkit.Flag) {
continue
}
dd.AddDropdownName(child.Name)
// last = child.Name
mapWindows[child.Name] = child
if (activeWidget == nil) {
activeWidget = child
}
}
// dd.SetDropdownName(last)
}
func dropdownWindowWidgets(p *Node) {
var mapWindows map[string]*Node
mapWindows = make(map[string]*Node)
dd := p.NewDropdown("Window Widgets Dropdown")
dd.Custom = func() {
name := dd.widget.S
activeWidget = mapWindows[name]
setActiveWidget(activeWidget)
}
log(debugGui, "dd =", dd)
activeWidget.ListChildren(true, dd, mapWindows)
}
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