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package gui
// Common actions for widgets like 'Enable' or 'Hide'
import (
"regexp"
"git.wit.org/wit/gui/toolkit"
)
// functions for handling text related GUI elements
func (n *Node) Show() {
var a toolkit.Action
a.Type = toolkit.Show
newaction(&a, n, nil)
}
func (n *Node) Hide() {
var a toolkit.Action
a.Type = toolkit.Hide
newaction(&a, n, nil)
}
func (n *Node) Enable() {
var a toolkit.Action
a.Type = toolkit.Enable
newaction(&a, n, nil)
}
func (n *Node) Disable() {
var a toolkit.Action
a.Type = toolkit.Disable
newaction(&a, n, nil)
}
func (n *Node) Add(str string) {
log(debugGui, "gui.Add() value =", str)
var a toolkit.Action
a.Type = toolkit.Add
a.S = str
// a.Widget = &n.widget
// action(&a)
newaction(&a, n, nil)
}
func (n *Node) AddText(str string) {
log(debugChange, "AddText() value =", str)
var a toolkit.Action
a.Type = toolkit.AddText
a.S = str
// a.Widget = &n.widget
// action(&a)
newaction(&a, n, nil)
}
func (n *Node) SetText(str string) {
log(debugChange, "SetText() value =", str)
var a toolkit.Action
a.Type = toolkit.SetText
a.S = str
// a.Widget = &n.widget
// action(&a)
newaction(&a, n, nil)
}
func (n *Node) SetNext(x int, y int) {
n.NextX = x
n.NextY = y
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
}
func (n *Node) Set(val any) {
log(debugChange, "Set() value =", val)
var a toolkit.Action
a.Type = toolkit.Set
switch v := val.(type) {
case bool:
a.B = val.(bool)
case string:
a.S = val.(string)
case int:
a.I = val.(int)
default:
log(debugError, "Set() unknown type =", v, "a =", a)
}
// a.Widget = &n.widget
// action(&a)
newaction(&a, n, nil)
}
func (n *Node) AppendText(str string) {
var a toolkit.Action
a.Type = toolkit.SetText
tmp := n.widget.S + str
log(debugChange, "AppendText() value =", tmp)
a.S = tmp
// a.Widget = &n.widget
// action(&a)
newaction(&a, n, nil)
}
func (n *Node) GetText() string {
return n.widget.S
}
/*
// string handling examples that might be helpful for normalizeInt()
isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString
for _, username := range []string{"userone", "user2", "user-three"} {
if !isAlpha(username) {
log(debugGui, "%q is not valid\n", username)
}
}
const alpha = "abcdefghijklmnopqrstuvwxyz"
func alphaOnly(s string) bool {
for _, char := range s {
if !strings.Contains(alpha, strings.ToLower(string(char))) {
return false
}
}
return true
}
*/
func normalizeInt(s string) string {
// reg, err := regexp.Compile("[^a-zA-Z0-9]+")
reg, err := regexp.Compile("[^0-9]+")
if err != nil {
log(debugGui, "normalizeInt() regexp.Compile() ERROR =", err)
return s
}
clean := reg.ReplaceAllString(s, "")
log(debugGui, "normalizeInt() s =", clean)
return clean
}
func commonCallback(n *Node) {
// TODO: make all of this common code to all the widgets
// This might be common everywhere finally (2023/03/01)
if (n.Custom == nil) {
log(debugChange, "Not Running n.Custom(n) == nil")
} else {
log(debugChange, "Running n.Custom(n)")
n.Custom()
}
}
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