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package gui
import "log"
// import "reflect"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
// add(nil, newbox, "") // use this when the Window is created. Always called 'MAINBOX'
// add(gw.BoxMap["MAINBOX"], newbox, name) // use this to add a box off the main box
// add(gw.BoxMap["BUTTONBOX"], newbox, name) // use this to add something to the box called 'BUTTONBOX'
// add(box, newbox, name) // add 'newbox' to 'box' and call it 'name'
func add(box *GuiBox, newbox *GuiBox) {
log.Println("gui.add() START box =", box)
log.Println("gui.add() START newbox =", newbox)
if (box == nil) {
log.Println("\tgui.add() add to Window as MAINBOX")
if (newbox.Window.UiTab != nil) {
// create a new tab here
// add the box to it as MAINBOX
log.Println("\tgui.add() add to Window as a UiTab")
// TODO: allow passing where to append
// newbox.Window.UiTab.InsertAt(newbox.Name, 0, newbox.UiBox)
newbox.Window.UiTab.Append(newbox.Name, newbox.UiBox)
// newbox.Window.UiTab.SetMargined(0, true)
// TODO: figure out how to make a new Tab/Window/Box here
// window := InitGuiWindow(Data.Config, newbox.Name, gw.MakeWindow, gw.UiWindow, gw.UiTab)
// window.UiTab.Delete(0)
// window.MakeWindow(window)
// newbox.Window = window
newbox.Window.BoxMap["MAINBOX"] = newbox
log.Println("gui.add() END")
return
} else {
log.Println("\tgui.add() ERROR DONT KNOW HOW TO ADD TO A RAW WINDOW YET")
// add this to the window
}
log.Println("\tgui.add() ERROR DON'T KNOW HOW TO add to Window as MAINBOX DONE")
log.Println("gui.add() END")
return
}
log.Println("\tgui.add() adding", newbox.Name, "to", box.Name)
// copy the box settings over
newbox.Window = box.Window
if (box.UiBox == nil) {
log.Println("\tgui.add() ERROR box.UiBox == nil")
panic("crap")
}
if (newbox.UiBox == nil) {
log.Println("\tgui.add() ERROR newbox.UiBox == nil")
panic("crap")
}
// log.Println("\tgui.add() newbox.UiBox == ", newbox.UiBox.GetParent())
// spew.Dump(newbox.UiBox)
box.UiBox.Append(newbox.UiBox, false)
// add the newbox to the Window.BoxMap[]
box.Window.BoxMap[newbox.Name] = newbox
log.Println("gui.add() END")
}
func NewBox(box *GuiBox, axis int, name string) *GuiBox {
log.Println("VerticalBox START")
var newbox *GuiBox
newbox = new(GuiBox)
newbox.Window = box.Window
newbox.Name = name
var uiBox *ui.Box
if (axis == Xaxis) {
uiBox = ui.NewHorizontalBox()
} else {
uiBox = ui.NewVerticalBox()
}
uiBox.SetPadded(true)
newbox.UiBox = uiBox
add(box, newbox)
return newbox
}
func HardBox(gw *GuiWindow, axis int, name string) *GuiBox {
log.Println("HardBox() START axis =", axis)
// add a Vertical Seperator if there is already a box
// Is this right?
box := gw.BoxMap["MAINBOX"]
if (box != nil) {
if (axis == Xaxis) {
VerticalBreak(box)
} else {
HorizontalBreak(box)
}
}
// make the new vbox
var uiBox *ui.Box
if (axis == Xaxis) {
uiBox = ui.NewHorizontalBox()
} else {
uiBox = ui.NewVerticalBox()
}
uiBox.SetPadded(true)
// Init a new GuiBox
newbox := new(GuiBox)
newbox.Window = gw
newbox.UiBox = uiBox
newbox.Name = name
add(gw.BoxMap["MAINBOX"], newbox)
log.Println("HardBox END")
return newbox
}
func HorizontalBreak(box *GuiBox) {
log.Println("VerticalSeparator added to box =", box.Name)
tmp := ui.NewHorizontalSeparator()
box.UiBox.Append(tmp, false)
}
func VerticalBreak(box *GuiBox) {
log.Println("VerticalSeparator added to box =", box.Name)
tmp := ui.NewVerticalSeparator()
box.UiBox.Append(tmp, false)
}
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