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package gui
import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
import "github.com/davecgh/go-spew/spew"
// THIS IS CLEAN
func makeSplashArea(gb *GuiBox, newText *ui.AttributedString) {
// make this button just to get the default font (but don't display the button)
// There should be another way to do this (?)
var newB *GuiButton
newB = CreateFontButton(gb, "AREA")
newB.Box = gb
newB.GW = gb.W
// initialize the GuiArea{}
gb.Area = new(GuiArea)
gb.Area.Button = newB
gb.Area.Box = gb
gb.Area.UiAttrstr = newText
gb.Area.UiArea = ui.NewArea(gb.Area)
if (Data.Debug) {
spew.Dump(gb.Area.UiArea)
log.Println("DEBUGGING", Data.Debug)
} else {
log.Println("NOT DEBUGGING AREA mhAH.Button =", gb.Area.Button)
}
}
func AreaAppendText(newText *ui.AttributedString, what string, attrs ...ui.Attribute) {
start := len(newText.String())
end := start + len(what)
newText.AppendUnattributed(what)
for _, a := range attrs {
newText.SetAttribute(a, start, end)
}
}
func appendWithAttributes(newText *ui.AttributedString, what string, attrs ...ui.Attribute) {
start := len(newText.String())
end := start + len(what)
newText.AppendUnattributed(what)
for _, a := range attrs {
newText.SetAttribute(a, start, end)
}
}
func (ah GuiArea) Draw(a *ui.Area, p *ui.AreaDrawParams) {
tl := ui.DrawNewTextLayout(&ui.DrawTextLayoutParams{
String: ah.UiAttrstr,
DefaultFont: ah.Button.FB.Font(),
Width: p.AreaWidth,
Align: ui.DrawTextAlign(1),
})
p.Context.Text(tl, 0, 0)
defer tl.Free()
}
func (ah GuiArea) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) {
if (Data.Debug) {
log.Println("GOT MouseEvent() ah.Button =", ah.Button)
spew.Dump(me)
}
if (me.Down == 1) {
log.Println("GOT MOUSE DOWN")
log.Println("GOT MOUSE DOWN ah.Button =", ah.Button)
log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB)
}
if (me.Up == 1) {
log.Println("GOT MOUSE UP")
log.Println("GOT MOUSE UP ah.Button =", ah.Button)
log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB)
if (Data.MouseClick != nil) {
Data.MouseClick(ah.Button)
}
}
}
func (ah GuiArea) MouseCrossed(a *ui.Area, left bool) {
log.Println("GOT MouseCrossed()")
}
func (ah GuiArea) DragBroken(a *ui.Area) {
log.Println("GOT DragBroken()")
}
// TODO: fix KeyEvents
func (ah GuiArea) KeyEvent(a *ui.Area, ke *ui.AreaKeyEvent) (handled bool) {
log.Println("GOT KeyEvent()")
if (ke.Key == 10) {
log.Println("GOT ENTER")
log.Println("GOT ENTER")
log.Println("GOT ENTER")
}
if (ke.Key == 32) {
log.Println("GOT ENTER")
log.Println("GOT ENTER")
log.Println("GOT ENTER")
}
spew.Dump(ke)
return false
}
func ShowTextBox(gw *GuiWindow, newText *ui.AttributedString) *GuiBox {
log.Println("ShowTextBox() START")
if (gw == nil) {
log.Println("ShowTextBox() ERROR gw = nil")
return nil
}
log.Println("ShowTextBox() START gw =", gw)
// create and setup a new GuiBox
var gb *GuiBox
gb = new(GuiBox)
gb.EntryMap = make(map[string]*GuiEntry)
gb.EntryMap["test"] = nil
newbox := ui.NewVerticalBox()
newbox.SetPadded(true)
gb.UiBox = newbox
gb.W = gw
gw.BoxMap["Splash"] = gb
makeSplashArea(gb, newText)
newbox.Append(gb.Area.UiArea, true)
return gb
}
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