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# gui

Package gui implements a abstraction layer for Go visual elements.

Definitions:

```go
* Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc)
* Node: A binary tree of all the underlying widgets
```

Principles:

```go
* Make code using this package simple to use
* Hide complexity internally here
* Isolate the GUI toolkit
* Widget names should try to match [Wikipedia Graphical widget]
* When in doubt, search upward in the binary tree
* It's ok to guess. Try to do something sensible.
```

Quick Start

```go
// This creates a simple hello world window
package main

import 	(
	"log"
	"git.wit.org/wit/gui"
)

var window *gui.Node // This is the beginning of the binary tree of widgets

// go will sit here until the window exits
func main() {
	gui.Init()
	gui.Main(helloworld)
}

// This initializes the first window and 2 tabs
func helloworld() {
	gui.Config.Title = "Hello World golang wit/gui Window"
	gui.Config.Width = 640
	gui.Config.Height = 480

	window := gui.NewWindow()
	addTab(window, "A Simple Tab Demo")
	addTab(window, "A Second Tab")
}

func addTab(w *gui.Node, title string) {
	tab := w.NewTab(title)

	group := tab.NewGroup("foo bar")
	group.NewButton("hello", func() {
		log.Println("world")
	})
}
```

## Debian Build

This worked on debian sid on 2022/10/20
I didn't record the dependances needed

```go
GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
GO111MODULE="off" go build -v -x
[./helloworld](./helloworld)
```

Toolkits

```go
* andlabs - [https://github.com/andlabs/ui](https://github.com/andlabs/ui)
* gocui - [https://github.com/awesome-gocui/gocui](https://github.com/awesome-gocui/gocui)
```

The next step is to allow this to work against go-gtk and go-qt.

TODO: Add Fyne, WASM, native macos & windows, android and
hopefully also things like libSDL, faiface/pixel, slint

## Bugs

"The author's idea of friendly may differ to that of many other people."

-- quote from the minimalistic window manager 'evilwm'

## References

Useful links and other
external things which might be useful

[Wikipedia Graphical widget]: [https://en.wikipedia.org/wiki/Graphical_widget](https://en.wikipedia.org/wiki/Graphical_widget)
[Github mirror]: [https://github.com/witorg/gui](https://github.com/witorg/gui)
[Federated git pull]: [https://github.com/forgefed/forgefed](https://github.com/forgefed/forgefed)
[GO Style Guide]: [https://google.github.io/styleguide/go/index](https://google.github.io/styleguide/go/index)

```go
* [Wikipedia Graphical widget]
* [Github mirror]
* [Federated git pull]
* [GO Style Guide]
```

## Functions

### func [DebugWidgetWindow](/debugWidget.go#L52)

`func DebugWidgetWindow(w *Node)`

### func [DebugWindow](/debugWindow.go#L21)

`func DebugWindow()`

Creates a window helpful for debugging this package

### func [ExampleCatcher](/chan.go#L37)

`func ExampleCatcher(f func())`

### func [Indent](/debug.go#L120)

`func Indent(b bool, a ...interface{})`

### func [InitPlugins](/main.go#L58)

`func InitPlugins(names []string)`

### func [LoadToolkit](/plugin.go#L50)

`func LoadToolkit(name string) bool`

loads and initializes a toolkit (andlabs/ui, gocui, etc)

### func [Main](/main.go#L177)

`func Main(f func())`

This should not pass a function

### func [Redraw](/redraw.go#L9)

`func Redraw(s string)`

### func [SetDebug](/debug.go#L28)

`func SetDebug(s bool)`

### func [SetFlag](/debug.go#L44)

`func SetFlag(s string, b bool)`

### func [ShowDebugValues](/debug.go#L79)

`func ShowDebugValues()`

### func [StandardExit](/main.go#L238)

`func StandardExit()`

The window is destroyed and the application exits
TODO: properly exit the plugin since Quit() doesn't do it

### func [Watchdog](/watchdog.go#L15)

`func Watchdog()`

This program sits here.
If you exit here, the whole thing will os.Exit()

This goroutine can be used like a watchdog timer

## Types

### type [GuiArgs](/structs.go#L26)

`type GuiArgs struct { ... }`

This struct can be used with the go-arg package

### type [GuiConfig](/structs.go#L34)

`type GuiConfig struct { ... }`

#### Variables

```golang
var Config GuiConfig
```

### type [Node](/structs.go#L60)

`type Node struct { ... }`

The Node is a binary tree. This is how all GUI elements are stored
simply the name and the size of whatever GUI element exists

#### func [NewWindow](/window.go#L15)

`func NewWindow() *Node`

This routine creates a blank window with a Title and size (W x H)

This routine can not have any arguements due to the nature of how
it can be passed via the 'andlabs/ui' queue which, because it is
cross platform, must pass UI changes into the OS threads (that is
my guess).

This example demonstrates how to create a NewWindow()

Interacting with a GUI in a cross platform fashion adds some
unusual problems. To obvuscate those, andlabs/ui starts a
goroutine that interacts with the native gui toolkits
on the Linux, MacOS, Windows, etc.

Because of this oddity, to initialize a new window, the
function is not passed any arguements and instead passes
the information via the Config type.

```golang
package main

import (
	"git.wit.org/wit/gui"
)

func main() {
	// Define the name and size
	gui.Config.Title = "WIT GUI Window 1"
	gui.Config.Width = 640
	gui.Config.Height = 480

	// Create the Window
	gui.NewWindow()

}

```

 Output:

```
You get a window
```

#### func [Start](/main.go#L98)

`func Start() *Node`

#### func [StartS](/main.go#L163)

`func StartS(name string) *Node`

### type [Symbol](/plugin.go#L16)

`type Symbol any`

## Sub Packages

* [log](./log)

* [toolkit](./toolkit)

---
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