summaryrefslogtreecommitdiff
path: root/window.go
diff options
context:
space:
mode:
Diffstat (limited to 'window.go')
-rw-r--r--window.go65
1 files changed, 0 insertions, 65 deletions
diff --git a/window.go b/window.go
index 610e64f..8598ec4 100644
--- a/window.go
+++ b/window.go
@@ -52,53 +52,6 @@ func DeleteWindow(name string) {
}
}
-/*
-func CreateWindow(title string, tabname string, x int, y int, custom func() ui.Control) *Node {
- n := CreateBlankWindow(title, x, y)
- if (n.box == nil) {
- log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
- log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
- log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
- log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
- }
- n.AddTab(title, custom())
- // TODO: run custom() here // Oct 9
- return n
-}
-*/
-
-/*
-func (n *Node) Add(e Element) *Node {
- newNode := n.addNode("testingAdd")
- if(e == Tab) {
- log.Println("gui.Add() SHOULD ADD element =", e.String())
- }
- return newNode
-}
-*/
-
-/*
-//
-// Create a new node
-// if parent == nil, that means it is a new window and needs to be put
-// in the window map (aka Data.NodeMap)
-//
-func (parent *Node) addNode(title string) *Node {
- var node Node
- node.Name = title
- node.Width = parent.Width
- node.Height = parent.Height
- node.parent = parent
-
- id := Config.prefix + strconv.Itoa(Config.counter)
- Config.counter += 1
- node.id = id
-
- parent.Append(&node)
- return &node
-}
-*/
-
func makeNode(parent *Node, title string, x int, y int) *Node {
var node Node
node.Name = title
@@ -182,24 +135,6 @@ func (n *Node) uiNewWindow(title string, x int, y int) {
return
}
-/*
-func makeBlankNode(title string) *Node {
- log.Println("gui.makeBlankNode() title =", title)
- if Data.NodeMap[title] != nil {
- log.Println("gui.makeBlankNode() already exists title =", title)
- title = title + Config.prefix + strconv.Itoa(Config.counter)
- Config.counter += 1
- }
- if Data.NodeMap[title] != nil {
- panic("gui.makeBlankNode() already exists")
- return nil
- }
-
- node := makeNode(nil, title, x, y)
- return node
-}
-*/
-
func mapWindow(parent *Node, window *ui.Window, title string, x int, y int) *Node {
log.Println("gui.WindowMap START title =", title)
if Data.WindowMap[title] != nil {