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-rw-r--r--toolkit/gocui/structs.go29
1 files changed, 29 insertions, 0 deletions
diff --git a/toolkit/gocui/structs.go b/toolkit/gocui/structs.go
index e9f89af..b2a8b20 100644
--- a/toolkit/gocui/structs.go
+++ b/toolkit/gocui/structs.go
@@ -85,11 +85,40 @@ type config struct {
writeMutex sync.Mutex
}
+// deprecate these
var (
initialMouseX, initialMouseY, xOffset, yOffset int
globalMouseDown, msgMouseDown, movingMsg bool
)
+// this is the standard binary tree structure for toolkits
+type node struct {
+ parent *node
+ children []*node
+
+ WidgetId int // widget ID
+ WidgetType toolkit.WidgetType
+ ParentId int // parent ID
+
+ Name string
+ Text string
+
+ // This is how the values are passed back and forth
+ // values from things like checkboxes & dropdown's
+ B bool
+ I int
+ S string
+
+ A any // switch to this or deprecate this? pros/cons?
+
+ // This is used for things like a slider(0,100)
+ X int
+ Y int
+
+ // the internal plugin toolkit structure
+ tk *cuiWidget
+}
+
// the gocui way
// the logical size of the widget
// corner starts at in the upper left corner