diff options
Diffstat (limited to 'toolkit/gocui/gocui.go')
| -rw-r--r-- | toolkit/gocui/gocui.go | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/toolkit/gocui/gocui.go b/toolkit/gocui/gocui.go new file mode 100644 index 0000000..85e6ea5 --- /dev/null +++ b/toolkit/gocui/gocui.go @@ -0,0 +1,100 @@ +// Copyright 2014 The gocui Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package main + +import ( + "errors" + "github.com/awesome-gocui/gocui" +) + +// This initializes the gocui package +// it runs SetManagerFunc which passes every input +// event (keyboard, mouse, etc) to the function "gocuiEvent()" +func gocuiMain() { + g, err := gocui.NewGui(gocui.OutputNormal, true) + if err != nil { + panic(err) + } + defer g.Close() + + me.baseGui = g + + g.Cursor = true + g.Mouse = true + + // this sets the function that is run on every event. For example: + // When you click the mouse, move the mouse, or press a key on the keyboard + // This is equivalent to xev or similar to cat /dev/input on linux + g.SetManagerFunc(gocuiEvent) + + if err := defaultKeybindings(g); err != nil { + panic(err) + } + + if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) { + panic(err) + } +} + +// Thanks to the gocui developers -- your package kicks ass +// This function is called on every event. It is a callback function from the gocui package +// which has an excellent implementation. While gocui handles things like text highlighting +// and the layout of the text areas -- also things like handling SIGWINCH and lots of really +// complicated console handling, it sends events here in a clean way. +// This is equivalent to the linux command xev (apt install x11-utils) +func gocuiEvent(g *gocui.Gui) error { + maxX, maxY := g.Size() + mx, my := g.MousePosition() + log(logVerbose, "handleEvent() START", maxX, maxY, mx, my, msgMouseDown) + if _, err := g.View("msg"); msgMouseDown && err == nil { + moveMsg(g) + } + if widgetView, _ := g.View("msg"); widgetView == nil { + log(logNow, "handleEvent() create output widget now", maxX, maxY, mx, my) + makeOutputWidget(g, "this is a create before a mouse click") + if (me.logStdout != nil) { + // setOutput(me.logStdout) + } + } else { + log(logInfo, "output widget already exists", maxX, maxY, mx, my) + } + mouseMove(g) + log(logVerbose, "handleEvent() END ", maxX, maxY, mx, my, msgMouseDown) + return nil +} + +func dragOutputWindow() { +} + +// turns off the frame on the global window +func setFrame(b bool) { + // TODO: figure out what this might be useful for + // what is this do? I made it just 2 lines for now. Is this useful for something? + v := SetView("global", 15, 5, 80, 8, 10) + if (v == nil) { + log(logError, "setFrame() global failed") + } + v.Frame = b +} + +func quit(g *gocui.Gui, v *gocui.View) error { + return gocui.ErrQuit +} + +func SetView(name string, x0, y0, x1, y1 int, overlaps byte) *gocui.View { + if (me.baseGui == nil) { + log(logError, "SetView() ERROR: me.baseGui == nil") + return nil + } + + v, err := me.baseGui.SetView(name, x0, y0, x1, y1, overlaps) + if err != nil { + if !errors.Is(err, gocui.ErrUnknownView) { + log(logError, "SetView() global failed on name =", name) + } + return nil + } + return v +} |
