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Diffstat (limited to 'toolkit/gocui/gocui.go')
-rw-r--r--toolkit/gocui/gocui.go100
1 files changed, 100 insertions, 0 deletions
diff --git a/toolkit/gocui/gocui.go b/toolkit/gocui/gocui.go
new file mode 100644
index 0000000..85e6ea5
--- /dev/null
+++ b/toolkit/gocui/gocui.go
@@ -0,0 +1,100 @@
+// Copyright 2014 The gocui Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package main
+
+import (
+ "errors"
+ "github.com/awesome-gocui/gocui"
+)
+
+// This initializes the gocui package
+// it runs SetManagerFunc which passes every input
+// event (keyboard, mouse, etc) to the function "gocuiEvent()"
+func gocuiMain() {
+ g, err := gocui.NewGui(gocui.OutputNormal, true)
+ if err != nil {
+ panic(err)
+ }
+ defer g.Close()
+
+ me.baseGui = g
+
+ g.Cursor = true
+ g.Mouse = true
+
+ // this sets the function that is run on every event. For example:
+ // When you click the mouse, move the mouse, or press a key on the keyboard
+ // This is equivalent to xev or similar to cat /dev/input on linux
+ g.SetManagerFunc(gocuiEvent)
+
+ if err := defaultKeybindings(g); err != nil {
+ panic(err)
+ }
+
+ if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
+ panic(err)
+ }
+}
+
+// Thanks to the gocui developers -- your package kicks ass
+// This function is called on every event. It is a callback function from the gocui package
+// which has an excellent implementation. While gocui handles things like text highlighting
+// and the layout of the text areas -- also things like handling SIGWINCH and lots of really
+// complicated console handling, it sends events here in a clean way.
+// This is equivalent to the linux command xev (apt install x11-utils)
+func gocuiEvent(g *gocui.Gui) error {
+ maxX, maxY := g.Size()
+ mx, my := g.MousePosition()
+ log(logVerbose, "handleEvent() START", maxX, maxY, mx, my, msgMouseDown)
+ if _, err := g.View("msg"); msgMouseDown && err == nil {
+ moveMsg(g)
+ }
+ if widgetView, _ := g.View("msg"); widgetView == nil {
+ log(logNow, "handleEvent() create output widget now", maxX, maxY, mx, my)
+ makeOutputWidget(g, "this is a create before a mouse click")
+ if (me.logStdout != nil) {
+ // setOutput(me.logStdout)
+ }
+ } else {
+ log(logInfo, "output widget already exists", maxX, maxY, mx, my)
+ }
+ mouseMove(g)
+ log(logVerbose, "handleEvent() END ", maxX, maxY, mx, my, msgMouseDown)
+ return nil
+}
+
+func dragOutputWindow() {
+}
+
+// turns off the frame on the global window
+func setFrame(b bool) {
+ // TODO: figure out what this might be useful for
+ // what is this do? I made it just 2 lines for now. Is this useful for something?
+ v := SetView("global", 15, 5, 80, 8, 10)
+ if (v == nil) {
+ log(logError, "setFrame() global failed")
+ }
+ v.Frame = b
+}
+
+func quit(g *gocui.Gui, v *gocui.View) error {
+ return gocui.ErrQuit
+}
+
+func SetView(name string, x0, y0, x1, y1 int, overlaps byte) *gocui.View {
+ if (me.baseGui == nil) {
+ log(logError, "SetView() ERROR: me.baseGui == nil")
+ return nil
+ }
+
+ v, err := me.baseGui.SetView(name, x0, y0, x1, y1, overlaps)
+ if err != nil {
+ if !errors.Is(err, gocui.ErrUnknownView) {
+ log(logError, "SetView() global failed on name =", name)
+ }
+ return nil
+ }
+ return v
+}