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-rw-r--r--toolkit/andlabs/old/area.go136
-rw-r--r--toolkit/andlabs/old/color.go31
-rw-r--r--toolkit/andlabs/old/seperator.go25
-rw-r--r--toolkit/andlabs/old/structs.go273
-rw-r--r--toolkit/andlabs/old/table.go150
-rw-r--r--toolkit/andlabs/old/tableCallbacks.go108
6 files changed, 0 insertions, 723 deletions
diff --git a/toolkit/andlabs/old/area.go b/toolkit/andlabs/old/area.go
deleted file mode 100644
index 7c42c6c..0000000
--- a/toolkit/andlabs/old/area.go
+++ /dev/null
@@ -1,136 +0,0 @@
-package gui
-
-import "log"
-
-import "github.com/andlabs/ui"
-import _ "github.com/andlabs/ui/winmanifest"
-
-import "github.com/davecgh/go-spew/spew"
-
-func makeGenericArea(gb *GuiBox, newText *ui.AttributedString, custom func(*GuiButton)) {
- // make this button just to get the default font (but don't display the button)
- // There should be another way to do this (?)
- var newB *GuiButton
- newB = CreateFontButton(gb, "AREA")
- newB.Box = gb
- newB.Custom = custom
-
- gw := gb.Window
- // initialize the GuiArea{}
- gw.Area = new(GuiArea)
- gw.Area.Button = newB
- gw.Area.Box = gb
- gw.Area.UiAttrstr = newText
- gw.Area.UiArea = ui.NewArea(gw.Area)
-
- if (Config.Debug) {
- spew.Dump(gw.Area.UiArea)
- log.Println("DEBUGGING", Config.Debug)
- } else {
- log.Println("NOT DEBUGGING AREA mhAH.Button =", gw.Area.Button)
- }
-}
-
-func AreaAppendText(newText *ui.AttributedString, what string, attrs ...ui.Attribute) {
- start := len(newText.String())
- end := start + len(what)
- newText.AppendUnattributed(what)
- for _, a := range attrs {
- newText.SetAttribute(a, start, end)
- }
-}
-
-func appendWithAttributes(newText *ui.AttributedString, what string, attrs ...ui.Attribute) {
- start := len(newText.String())
- end := start + len(what)
- newText.AppendUnattributed(what)
- for _, a := range attrs {
- newText.SetAttribute(a, start, end)
- }
-}
-
-func (ah GuiArea) Draw(a *ui.Area, p *ui.AreaDrawParams) {
- tl := ui.DrawNewTextLayout(&ui.DrawTextLayoutParams{
- String: ah.UiAttrstr,
- DefaultFont: ah.Button.FB.Font(),
- Width: p.AreaWidth,
- Align: ui.DrawTextAlign(1),
- })
- p.Context.Text(tl, 0, 0)
- defer tl.Free()
-}
-
-func (ah GuiArea) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) {
- if (Config.Debug) {
- log.Println("GOT MouseEvent() ah.Button =", ah.Button)
- spew.Dump(me)
- }
- if (me.Down == 1) {
- log.Println("GOT MOUSE DOWN")
- log.Println("GOT MOUSE DOWN ah.Button =", ah.Button)
- log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB)
- }
- if (me.Up == 1) {
- log.Println("GOT MOUSE UP")
- log.Println("GOT MOUSE UP ah.Button =", ah.Button)
- log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB)
- if (ah.Button.Custom != nil) {
- ah.Button.Custom(ah.Button)
- } else if (Data.MouseClick != nil) {
- Data.MouseClick(ah.Button)
- }
- }
-}
-
-func (ah GuiArea) MouseCrossed(a *ui.Area, left bool) {
- log.Println("GOT MouseCrossed()")
-}
-
-func (ah GuiArea) DragBroken(a *ui.Area) {
- log.Println("GOT DragBroken()")
-}
-
-// TODO: fix KeyEvents
-func (ah GuiArea) KeyEvent(a *ui.Area, ke *ui.AreaKeyEvent) (handled bool) {
- log.Println("GOT KeyEvent()")
- if (ke.Key == 10) {
- log.Println("GOT ENTER")
- log.Println("GOT ENTER")
- log.Println("GOT ENTER")
- }
- if (ke.Key == 32) {
- log.Println("GOT ENTER")
- log.Println("GOT ENTER")
- log.Println("GOT ENTER")
- }
- spew.Dump(ke)
- return false
-}
-
-func (b *GuiBox) ShowTextBox(newText *ui.AttributedString, custom func(*GuiButton), name string) {
- log.Println("ShowTextBox() START")
-
- gw := b.Window
- if (gw == nil) {
- log.Println("ShowTextBox() ERROR gw = nil")
- return
- }
- log.Println("ShowTextBox() START gw =", gw)
-
- /*
- var newbox *GuiBox
- newbox = new(GuiBox)
- newbox.Window = gw
- newbox.Name = name
- hbox := ui.NewVerticalBox()
- newbox.UiBox = hbox
- */
-
- // TODO: allow padded & axis here
- b.UiBox.SetPadded(true)
-
- // add(gw.BoxMap["MAINBOX"], newbox)
-
- makeGenericArea(b, newText, custom)
- b.UiBox.Append(b.Window.Area.UiArea, true)
-}
diff --git a/toolkit/andlabs/old/color.go b/toolkit/andlabs/old/color.go
deleted file mode 100644
index cf4a362..0000000
--- a/toolkit/andlabs/old/color.go
+++ /dev/null
@@ -1,31 +0,0 @@
-package gui
-
-//
-// convert between 'standard' golang Color and andlabs/ui Color
-//
-
-// import "log"
-// import "fmt"
-import "image/color"
-
-import "github.com/andlabs/ui"
-import _ "github.com/andlabs/ui/winmanifest"
-
-func libuiColorToGOlangColor(rgba color.RGBA) ui.TableColor {
- /* a hack to see if colors work differently on macos or windows
- if (rgba.R == 72) {
- log.Println("SETTING COLOR TO NIL")
- log.Println("SETTING COLOR TO NIL")
- log.Println("SETTING COLOR TO NIL")
- return ui.TableColor{}
- }
- */
- return ui.TableColor{float64(rgba.R) / 256, float64(rgba.G) / 256, float64(rgba.B) / 256, float64(rgba.A) / 256}
-}
-
-/*
-func golangColorGOlibuiColorTo (ui.TableColor) (rgba color.RGBA) {
- color.RGBA{float64(, 100, 200, 100}
- return ui.TableColor{float64(rgba.R) / 256, float64(rgba.G) / 256, float64(rgba.B) / 256, float64(rgba.A) / 256}
-}
-*/
diff --git a/toolkit/andlabs/old/seperator.go b/toolkit/andlabs/old/seperator.go
deleted file mode 100644
index ca152a8..0000000
--- a/toolkit/andlabs/old/seperator.go
+++ /dev/null
@@ -1,25 +0,0 @@
-package gui
-
-import "log"
-import "os"
-
-import "github.com/andlabs/ui"
-import _ "github.com/andlabs/ui/winmanifest"
-
-func HorizontalBreak(box *GuiBox) {
- log.Println("VerticalSeparator added to box =", box.Name)
- tmp := ui.NewHorizontalSeparator()
- if (box == nil) {
- return
- }
- if (box.UiBox == nil) {
- return
- }
- box.UiBox.Append(tmp, false)
-}
-
-func VerticalBreak(box *GuiBox) {
- log.Println("VerticalSeparator added to box =", box.Name)
- tmp := ui.NewVerticalSeparator()
- box.UiBox.Append(tmp, false)
-}
diff --git a/toolkit/andlabs/old/structs.go b/toolkit/andlabs/old/structs.go
deleted file mode 100644
index 4a16438..0000000
--- a/toolkit/andlabs/old/structs.go
+++ /dev/null
@@ -1,273 +0,0 @@
-package gui
-
-import (
- "image/color"
-
- "github.com/andlabs/ui"
-// "golang.org/x/image/font"
-
- // "github.com/davecgh/go-spew/spew"
-
- // _ "github.com/andlabs/ui/winmanifest"
-)
-
-//
-// All GUI Data Structures and functions that are external
-// If you need cross platform support, these might only
-// be the safe way to interact with the GUI
-//
-var Data GuiData
-var Config GuiConfig
-
-type GuiConfig struct {
- Title string
- Width int
- Height int
- Exit func(*Node)
-
- Debug bool
- DebugNode bool
- DebugTabs bool
- DebugTable bool
- DebugWindow bool
- DebugToolkit bool
-
- depth int
- counter int // used to make unique ID's
- prefix string
-}
-
-type GuiData struct {
- // a fallback default function to handle mouse events
- // if nothing else is defined to handle them
- MouseClick func(*GuiButton)
-
- // A map of all the entry boxes
- // AllEntries []*GuiEntry
- WindowMap map[string]*GuiWindow
-
- // Store access to everything via binary tree's
- NodeMap map[string]*Node
- NodeArray []*Node
- NodeSlice []*Node
-
- // A map of all buttons everywhere on all
- // windows, all tabs, across all goroutines
- // This is "GLOBAL"
- //
- // This has to work this way because of how
- // andlabs/ui & andlabs/libui work
- AllButtons []*GuiButton
-// buttonMap map[*ui.Button]*GuiButton
-}
-
-/*
-type GuiTab struct {
- Name string // field for human readable name
- Number int // the andlabs/ui tab index
- Window *GuiWindow // the parent Window
-}
-*/
-
-//
-// stores information on the 'window'
-//
-// This merges the concept of andlabs/ui *Window and *Tab
-//
-// More than one Window is not supported in a cross platform
-// sense & may never be. On Windows and MacOS, you have to have
-// 'tabs'. Even under Linux, more than one Window is currently
-// unstable
-//
-// This code will make a 'GuiWindow' regardless of if it is
-// a stand alone window (which is more or less working on Linux)
-// or a 'tab' inside a window (which is all that works on MacOS
-// and MSWindows.
-//
-// This struct keeps track of what is in the window so you
-// can destroy and replace it with something else
-//
-type GuiWindow struct {
- Name string // field for human readable name
- Width int
- Height int
- Axis int // does it add items to the X or Y axis
- TabNumber *int // the andlabs/ui tab index
-
- // the callback function to make the window contents
- // MakeWindow func(*GuiBox) *GuiBox
-
- // the components of the window
- BoxMap map[string]*GuiBox
- // EntryMap map[string]*GuiEntry
-
- node *Node
-
- // andlabs/ui abstraction mapping
- UiWindow *ui.Window
- UiTab *ui.Tab // if this != nil, the window is 'tabbed'
-}
-
-/*
-func (w *GuiWindow) Dump() {
- log.Println("gui.GuiWindow.Dump() Name = ", w.Name)
- log.Println("gui.GuiWindow.Dump() node = ", w.node)
- log.Println("gui.GuiWindow.Dump() Width = ", w.Width)
- log.Println("gui.GuiWindow.Dump() Height = ", w.Height)
-}
-*/
-
-// GuiBox is any type of ui.Hbox or ui.Vbox
-// There can be lots of these for each GuiWindow
-type GuiBox struct {
- Name string // field for human readable name
- Axis int // does it add items to the X or Y axis
- Window *GuiWindow // the parent Window
-
- node *Node
-
- // andlabs/ui abstraction mapping
- UiBox *ui.Box
-}
-
-func (b *GuiBox) Append(child ui.Control, x bool) {
- if b.UiBox == nil {
- // spew.Dump(b)
- // b.Dump()
- panic("GuiBox.Append() can't work. UiBox == nil")
- return
- }
- b.UiBox.Append(child, x)
-}
-
-// Note: every mouse click is handled
-// as a 'Button' regardless of where
-// the user clicks it. You could probably
-// call this 'GuiMouseClick'
-type GuiButton struct {
- Name string // field for human readable name
- Box *GuiBox // what box the button click was in
-
- // a callback function for the main application
- Custom func(*GuiButton)
- Values interface{}
- Color color.RGBA
-
- // andlabs/ui abstraction mapping
- B *ui.Button
- FB *ui.FontButton
- CB *ui.ColorButton
-}
-
-/*
-//
-// AREA STRUCTURES START
-// AREA STRUCTURES START
-// AREA STRUCTURES START
-//
-type GuiArea struct {
- Button *GuiButton // what button handles mouse events
- Box *GuiBox
-
- UiAttrstr *ui.AttributedString
- UiArea *ui.Area
-}
-
-type FontString struct {
- S string
- Size int
- F font.Face
- W font.Weight
-}
-
-//
-// AREA STRUCTURES END
-// AREA STRUCTURES END
-// AREA STRUCTURES END
-//
-
-//
-// TABLE DATA STRUCTURES START
-// TABLE DATA STRUCTURES START
-// TABLE DATA STRUCTURES START
-//
-
-//
-// This is the structure that andlabs/ui uses to pass information
-// to the GUI. This is the "authoritative" data.
-//
-type TableData struct {
- RowCount int // This is the number of 'rows' which really means data elements not what the human sees
- RowWidth int // This is how wide each row is
- Rows []RowData // This is all the table data by row
- generatedColumnTypes []ui.TableValue // generate this dynamically
-
- Cells [20]CellData
- Human [20]HumanMap
-
- Box *GuiBox
-
- lastRow int
- lastColumn int
-}
-
-//
-// This maps the andlabs/ui & libui components into a "human"
-// readable cell reference list. The reason is that there
-// are potentially 3 values for each cell. The Text, the Color
-// and an image. These are not always needed so the number
-// of fields varies between 1 and 3. Internally, the toolkit
-// GUI abstraction needs to list all of them, but it's then
-// hard to figure out which column goes with the columns that
-// you see when you visually are looking at it like a spreadsheet
-//
-// This makes a map so that we can say "give me the value at
-// row 4 and column 2" and find the fields that are needed
-//
-// TODO: re-add images and the progress bar (works in andlabs/ui)
-//
-type HumanCellData struct {
- Name string // what kind of row is this?
- Text string
- TextID int
- Color color.RGBA
- ColorID int
- Button *GuiButton
-}
-
-type HumanMap struct {
- Name string // what kind of row is this?
- TextID int
- ColorID int
-}
-
-type TableColumnData struct {
- Index int
- CellType string
- Heading string
- Color string
-}
-
-type CellData struct {
- Index int
- HumanID int
- Name string // what type of cell is this?
-}
-
-// hmm. will this stand the test of time?
-type RowData struct {
- Name string // what kind of row is this?
- Status string // status of the row?
- //
- // TODO: These may or may not be implementable
- // depending on if it's possible to detect the bgcolor or what row is selected
- // click func() // what function to call if the user clicks on it
- // doubleclick func() // what function to call if the user double clicks on it
- //
- HumanData [20]HumanCellData
-}
-*/
-
-//
-// TABLE DATA STRUCTURES END
-//
diff --git a/toolkit/andlabs/old/table.go b/toolkit/andlabs/old/table.go
deleted file mode 100644
index 92ae871..0000000
--- a/toolkit/andlabs/old/table.go
+++ /dev/null
@@ -1,150 +0,0 @@
-// based off andlabs/ui/examples/table.go
-
-package gui
-
-import "log"
-
-import "github.com/andlabs/ui"
-import _ "github.com/andlabs/ui/winmanifest"
-
-// import "github.com/davecgh/go-spew/spew"
-
-func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) {
- humanInt := cell.Index
-
- // setup mapping from human readable indexes to internal libUI indexes
- mh.Human[humanInt].Name = "BG"
- mh.Human[humanInt].ColorID = intBG
- mh.Human[humanInt].TextID = -1
-
- mh.Cells[intBG].Name = "BG"
- mh.Cells[intBG].HumanID = humanInt
-
- log.Println("intBG, humanInt", intBG, humanInt)
-}
-
-func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell TableColumnData) {
- humanInt := cell.Index
-
- // setup mapping from human readable indexes to internal libUI indexes
- mh.Human[humanInt].Name = "BUTTON"
- mh.Human[humanInt].ColorID = -1
- mh.Human[humanInt].TextID = buttonID
-
- mh.Cells[buttonID].Name = "BUTTON"
- mh.Cells[buttonID].HumanID = humanInt
-
- log.Println("buttonID, humanInt", buttonID, humanInt)
-}
-
-func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell TableColumnData) {
- humanInt := cell.Index
-
- // setup mapping from human readable indexes to internal libUI indexes
- mh.Human[humanInt].Name = "EDIT"
- mh.Human[humanInt].ColorID = colorID
- mh.Human[humanInt].TextID = stringID
-
- // text for Column humanInt
- mh.Cells[stringID].Name = "EDIT"
- mh.Cells[stringID].HumanID = humanInt
-
- mh.Cells[colorID].Name = "COLOR"
- mh.Cells[colorID].HumanID = humanInt
-}
-
-func initRowTextColumn(mh *TableData, stringID int, junk string, cell TableColumnData) {
- humanInt := cell.Index
-
- // setup mapping from human readable indexes to internal libUI indexes
- mh.Human[humanInt].Name = "EDIT"
- mh.Human[humanInt].ColorID = -1
- mh.Human[humanInt].TextID = stringID
-
- mh.Cells[stringID].Name = "EDIT"
- mh.Cells[stringID].HumanID = humanInt
-}
-
-func InitColumns(mh *TableData, parts []TableColumnData) {
- tmpBTindex := 0
- humanID := 0
- for key, foo := range parts {
- log.Println("key, foo =", key, foo)
-
- parts[key].Index = humanID
- humanID += 1
-
- if (foo.CellType == "BG") {
- mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
- initRowBTcolor (mh, tmpBTindex, parts[key])
- tmpBTindex += 1
- } else if (foo.CellType == "BUTTON") {
- mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
- initRowButtonColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
- tmpBTindex += 1
- } else if (foo.CellType == "TEXTCOLOR") {
- mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
- mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
- initRowTextColorColumn(mh, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key])
- tmpBTindex += 2
- } else if (foo.CellType == "TEXT") {
- mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
- initRowTextColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
- tmpBTindex += 1
- } else {
- panic("I don't know what this is in initColumnNames")
- }
- }
-}
-
-func AddTableTab(gw *GuiWindow, name string, rowcount int, parts []TableColumnData) *TableData {
- node := NewWindow()
- b := node.box
- return b.AddTableBox(name, rowcount, parts)
-}
-
-func (b *GuiBox) AddTableBox(name string, rowcount int, parts []TableColumnData) *TableData {
- mh := new(TableData)
-
- mh.RowCount = rowcount
- mh.Rows = make([]RowData, mh.RowCount)
-
- InitColumns(mh, parts)
-
- model := ui.NewTableModel(mh)
- table := ui.NewTable(
- &ui.TableParams{
- Model: model,
- RowBackgroundColorModelColumn: 0, // Row Background color is always index zero
- })
-
- tmpBTindex := 0
- for key, foo := range parts {
- log.Println(key, foo)
- if (foo.CellType == "BG") {
- } else if (foo.CellType == "BUTTON") {
- tmpBTindex += 1
- table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable)
- } else if (foo.CellType == "TEXTCOLOR") {
- tmpBTindex += 1
- table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable,
- &ui.TableTextColumnOptionalParams{
- ColorModelColumn: tmpBTindex + 1,
- });
- tmpBTindex += 1
- } else if (foo.CellType == "TEXT") {
- tmpBTindex += 1
- table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, nil)
- } else {
- panic("I don't know what this is in initColumnNames")
- }
- }
-
- // is this needed?
- // gw.BoxMap[name] = box
- mh.Box = b
-
- b.UiBox.Append(table, true)
-
- return mh
-}
diff --git a/toolkit/andlabs/old/tableCallbacks.go b/toolkit/andlabs/old/tableCallbacks.go
deleted file mode 100644
index 6eefd8d..0000000
--- a/toolkit/andlabs/old/tableCallbacks.go
+++ /dev/null
@@ -1,108 +0,0 @@
-package gui
-
-//
-// These functions are the hooks to the andlabs libui
-// They eventually feed information to the OS native GUI toolkits
-// and feed back user interaction with the GUI
-//
-
-import "log"
-// import "fmt"
-import "image/color"
-import "runtime"
-
-import "github.com/andlabs/ui"
-import _ "github.com/andlabs/ui/winmanifest"
-
-func (mh *TableData) NumRows(m *ui.TableModel) int {
- if (Config.Debug) {
- log.Println("NumRows = mh.RowCount = ", mh.RowCount, "(last Row & Column =", mh.lastRow, mh.lastColumn, ")")
- }
- return mh.RowCount
-}
-
-// FYI: this routine seems to be called around 10 to 100 times a second for each table
-func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
- if (Config.DebugTable) {
- log.Println("ColumnTypes = ", mh.generatedColumnTypes)
- }
- return mh.generatedColumnTypes
-}
-
-// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
-//
-// Nevermind that TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
-func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
- if (Config.DebugTable) {
- log.Println("CellValue() row, column =", row, column)
- }
- mh.lastRow = row
- mh.lastColumn = column
- humanID := mh.Cells[column].HumanID
- if (column == mh.Human[humanID].TextID) {
- return ui.TableString(mh.Rows[row].HumanData[humanID].Text)
- }
- if (column == mh.Human[humanID].ColorID) {
- if (column == 0) {
- // ignore BG color on windows for now
- if (runtime.GOOS == "windows") {
- // TODO: fix colors on windows
- // log.Println("CellValue() WINDOWS is BG COLOR row, column =", row, column)
- // return nil
- }
-
- if (mh.Rows[row].HumanData[humanID].Color == color.RGBA{255, 255, 255, 255}) {
- log.Println("CellValue() color.RGBA{255, 255, 255, 255} so return nil. row, column =", row, column)
- return nil
- }
-
- bgcolor := libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color)
- if (Config.Debug) {
- log.Println("CellValue() BGCOLOR =", bgcolor)
- }
- return bgcolor
- }
- return libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color)
- }
- log.Println("CellValue() FAILURE")
- log.Println("CellValue() FAILURE")
- log.Println("CellValue() row, column = ", row, column)
- log.Println("CellValue() FAILURE")
- log.Println("CellValue() FAILURE")
- log.Println("CellValue() mh.Cells", mh.Cells)
- log.Println("CellValue() mh.Human", mh.Human)
- panic("CellValue() not sure what sort of ui.TableValue to return in CellValue()")
- return ui.TableString("")
-}
-
-func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
- log.Println("SetCellValue() START row=", row, "column=", column, "value=", value)
-
- defaultSetCellValue(mh, row, column)
-
- log.Println("mh.Cells[column].HumanID =", mh.Cells[column].HumanID)
- // log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID)
-
- humanID := mh.Cells[column].HumanID
- log.Println("mh.Human[humanID].ColorID =", mh.Human[humanID].ColorID)
- log.Println("mh.Human[humanID].TextID =", mh.Human[humanID].TextID)
-
- log.Println("SetCellValue() END")
-}
-
-func defaultSetCellValue(mh *TableData, row int, column int) {
- if (mh.Cells[column].Name == "BUTTON") {
- humanID := mh.Cells[column].HumanID
- log.Println("defaultSetCellValue() FOUND THE TABLE BUTTON ", row, humanID)
-
- button := mh.Rows[row].HumanData[humanID].Button
- if (button != nil) {
- guiButtonClick(button)
- return
- }
- log.Println("defaultSetCellValue() ERROR: UNKNOWN BUTTON IN TABLE")
- if (Config.Debug) {
- panic("defaultSetCellValue() GOT AN UNKNOWN BUTTON CLICK IN TABLE")
- }
- }
-}