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Diffstat (limited to 'toolkit/andlabs/log.go')
| -rw-r--r-- | toolkit/andlabs/log.go | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/toolkit/andlabs/log.go b/toolkit/andlabs/log.go new file mode 100644 index 0000000..fff5ba8 --- /dev/null +++ b/toolkit/andlabs/log.go @@ -0,0 +1,136 @@ +// +// version v1.2 +// +// I like things to be easy. +// +// this means all the log settings are in one place. it should allow +// things to be over-ridden externally to the library +// but still allow command line --args to pass debugging settings +// +// I also have a generic sleep() and exit() in here because it's simple +// +// Usage: +// +// log("something", foo, bar) +// var DEBUG bool = true +// log(DEBUG, "something else", someOtherVariable) # if DEBUG == false, return doing nothing +// log(SPEW, "something else", someOtherVariable) # this get's sent to spew.Dump(). Very useful for debugging! +// +package main + +import ( + "os" + "runtime" + "runtime/pprof" + golog "log" + "time" + "reflect" + "github.com/davecgh/go-spew/spew" + // "net" +) + +var LOGOFF bool = false // turn this off, all logging stops +var WARN bool +var INFO bool + +type spewt struct { + a bool +} + +var SPEW spewt + + +/* + sleep() # you know what this does? sleeps for 1 second. yep. dump. easy. + sleep(.1) # you know what this does? yes, it sleeps for 1/10th of a second +*/ +func sleep(a ...any) { + if (a == nil) { + time.Sleep(time.Second) + return + } + + log(true, "sleep", a[0]) + + switch a[0].(type) { + case int: + time.Sleep(time.Duration(a[0].(int)) * time.Second) + case float64: + time.Sleep(time.Duration(a[0].(float64) * 1000) * time.Millisecond) + default: + log("sleep a[0], type = ", a[0], reflect.TypeOf(a[0])) + } +} + +/* + exit() # yep. exits. I guess everything must be fine + exit(3) # I guess 3 it is then + exit("dont like apples") # ok. I'll make a note of that +*/ +func exit(a ...any) { + log(true, "exit", a) + //if (a) { + // os.Exit(a) + //} + os.Exit(0) +} + +/* + I've spent, am spending, too much time thinking about 'logging'. 'log', 'logrus', 'zap', whatever. + I'm not twitter. i don't give a fuck about how many nanoseconds it takes to log. Anyway, this + implementation is probably faster than all of those because you just set one bool to FALSE + and it all stops. + Sometimes I need to capture to stdout, sometimes stdout can't + work because it doesn't exist for the user. This whole thing is a PITA. Then it's spread + over 8 million references in every .go file. I'm tapping out and putting + it in one place. here it is. Also, this makes having debug levels really fucking easy. + You can define whatever level of logging you want from anywhere (command line) etc. + + log() # doesn't do anything + log(stuff) # sends it to whatever log you define in a single place. here is the place +*/ + +func log(a ...any) { + if (LOGOFF) { + return + } + + if (a == nil) { + return + } + var blah bool + if (reflect.TypeOf(a[0]) == reflect.TypeOf(blah)) { + // golog.Println("\t a[0] = bool") + if (a[0] == false) { + return + } + a[0] = "WIT/GUI/Toolkit" + } + + if (reflect.TypeOf(a[0]) == reflect.TypeOf(SPEW)) { + // a = a[1:] + a[0] = "WIT/GUI/Toolkit" + if (debugToolkit) { + spew.Dump(a) + } + return + } + + golog.Println(a...) +} + +func loggo() { + pprof.Lookup("goroutine").WriteTo(os.Stdout, 1) + golog.Println("runtime.NumGoroutine() = ", runtime.NumGoroutine()) +} + +func logindent(depth int, format string, a ...interface{}) { + var tabs string + for i := 0; i < depth; i++ { + tabs = tabs + format + } + + // newFormat := tabs + strconv.Itoa(depth) + " " + format + newFormat := tabs + format + log(debugToolkit, newFormat, a) +} |
