diff options
Diffstat (limited to 'table.go')
| -rw-r--r-- | table.go | 83 |
1 files changed, 47 insertions, 36 deletions
@@ -16,81 +16,92 @@ var img [2]*ui.Image img[1] = ui.NewImage(16, 16) */ -type cellData struct { - index int - value ui.TableValue - name string // what type of cell is this? - event func() // what function to call if there is an event on this +type CellData struct { + Index int + Value ui.TableValue + Name string // what type of cell is this? + Event func() // what function to call if there is an event on this } // hmm. will this stand the test of time? -type rowData struct { - name string // what kind of row is this? - status string // status of the row? +type RowData struct { + Name string // what kind of row is this? + Status string // status of the row? /* // These may or may not be implementable click func() // what function to call if the user clicks on it doubleclick func() // what function to call if the user double clicks on it */ - cells [20]cellData + Cells [20]CellData } -type tableData struct { - rowcount int // This is the number of 'rows' which really means data elements not what the human sees - rowWidth int // This is how wide each row is - rows []rowData // This is all the table data by row +type TableData struct { + RowCount int // This is the number of 'rows' which really means data elements not what the human sees + RowWidth int // This is how wide each row is + Rows []RowData // This is all the table data by row generatedColumnTypes []ui.TableValue // generate this dynamically - libUIevent func(*tableData, *ui.TableModel, int, int, ui.TableValue) + libUIevent func(*TableData, *ui.TableModel, int, int, ui.TableValue) + cellChangeEvent func(int, int, ui.TableValue) } -func initRowBTcolor(mh *tableData, row int, intBG int) { +func initRowBTcolor(mh *TableData, row int, intBG int) { // alternate background of each row light and dark if (row % 2) == 1 { - mh.rows[row].cells[intBG].value = ui.TableColor{0.5, 0.5, 0.5, .7} - mh.rows[row].cells[intBG].name = "BG" + mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.5, 0.5, 0.5, .7} + mh.Rows[row].Cells[intBG].Name = "BG" } else { - mh.rows[row].cells[intBG].value = ui.TableColor{0.1, 0.1, 0.1, .1} - mh.rows[row].cells[intBG].name = "BG" + mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.1, 0.1, 0.1, .1} + mh.Rows[row].Cells[intBG].Name = "BG" } } -func initRowButtonColumn(mh *tableData, row int, buttonID int, junk string) { +func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string) { // set the button text for Column ? - mh.rows[row].cells[buttonID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) - mh.rows[row].cells[buttonID].name = "BUTTON" + mh.Rows[row].Cells[buttonID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) + mh.Rows[row].Cells[buttonID].Name = "BUTTON" } -func initRowTextColorColumn(mh *tableData, row int, stringID int, colorID int, junk string, color ui.TableColor) { +func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor) { // text for Column ? - mh.rows[row].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) - mh.rows[row].cells[stringID].name = "EDIT" + mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) + mh.Rows[row].Cells[stringID].Name = "EDIT" // text color for Column ? - mh.rows[row].cells[colorID].value = color - mh.rows[row].cells[colorID].name = "COLOR" + mh.Rows[row].Cells[colorID].Value = color + mh.Rows[row].Cells[colorID].Name = "COLOR" } -func initRowTextColumn(mh *tableData, row int, stringID int, junk string) { - mh.rows[row].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) - mh.rows[row].cells[stringID].name = "EDIT" +func initRowTextColumn(mh *TableData, row int, stringID int, junk string) { + mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) + mh.Rows[row].Cells[stringID].Name = "EDIT" } -func appendTextColorColumn(mh *tableData, table *ui.Table, stringID int, colorID int, columnName string) { +func appendTextColorColumn(mh *TableData, table *ui.Table, stringID int, colorID int, columnName string) { table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: colorID, }); } -func appendTextColumn(mh *tableData, table *ui.Table, stringID int, columnName string) { +func appendTextColumn(mh *TableData, table *ui.Table, stringID int, columnName string) { table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, nil) } -func defaultSetCellValue(mh *tableData, m *ui.TableModel, row, column int, value ui.TableValue) { - if (mh.rows[row].cells[column].name == "EDIT") { - mh.rows[row].cells[column].value = value +func defaultSetCellValue(mh *TableData, m *ui.TableModel, row, column int, value ui.TableValue) { + if (mh.Rows[row].Cells[column].Name == "EDIT") { + mh.Rows[row].Cells[column].Value = value } - if (mh.rows[row].cells[column].name == "BUTTON") { + if (mh.Rows[row].Cells[column].Name == "BUTTON") { + log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) + } + return +} + +func simpleSetCellValue(mh *TableData, row, column int, value string) { + if (mh.Rows[row].Cells[column].Name == "EDIT") { + mh.Rows[row].Cells[column].Value = ui.TableString(value) + } + if (mh.Rows[row].Cells[column].Name == "BUTTON") { log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) } return |
