diff options
Diffstat (limited to 'table.go')
| -rw-r--r-- | table.go | 65 |
1 files changed, 0 insertions, 65 deletions
@@ -3,77 +3,12 @@ package gui import "log" -import "image/color" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" // import "github.com/davecgh/go-spew/spew" -type CellData struct { - Index int - HumanID int - Name string // what type of cell is this? -} - -// hmm. will this stand the test of time? -type RowData struct { - Name string // what kind of row is this? - Status string // status of the row? -/* - // These may or may not be implementable - click func() // what function to call if the user clicks on it - doubleclick func() // what function to call if the user double clicks on it -*/ - HumanData [20]HumanCellData -} - -// -// This maps the andlabs/ui & libui components into a "human" -// readable cell reference list. The reason is that there -// are potentially 3 values for each cell. The Text, the Color -// and an image. These are not always needed so the number -// of fields varies between 1 and 3. Internally, the toolkit -// GUI abstraction needs to list all of them, but it's then -// hard to figure out which column goes with the columns that -// you see when you visually are looking at it like a spreadsheet -// -// This makes a map so that we can say "give me the value at -// row 4 and column 2" and find the fields that are needed -// -// TODO: add back image support and the progress bar -// -type HumanCellData struct { - Name string // what kind of row is this? - Text string - TextID int - Color color.RGBA - ColorID int -} - -type HumanMap struct { - Name string // what kind of row is this? - TextID int - ColorID int -} - -// -// This is the structure that andlabs/ui uses to pass information -// to the GUI. This is the "authoritative" data. -// -type TableData struct { - RowCount int // This is the number of 'rows' which really means data elements not what the human sees - RowWidth int // This is how wide each row is - Rows []RowData // This is all the table data by row - generatedColumnTypes []ui.TableValue // generate this dynamically - - Cells [20]CellData - Human [20]HumanMap - - lastRow int - lastColumn int -} - func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) { humanInt := cell.Index |
