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Diffstat (limited to 'gui.go')
-rw-r--r--gui.go36
1 files changed, 18 insertions, 18 deletions
diff --git a/gui.go b/gui.go
index 84fb13c..25910a1 100644
--- a/gui.go
+++ b/gui.go
@@ -41,7 +41,7 @@ func InitColumns(mh *TableData, parts []TableColumnData) {
}
}
-func AddTableTab(wm *WindowMap, mytab *ui.Tab, junk int, name string, rowcount int, parts []TableColumnData, account *pb.Account) *TableData {
+func AddTableTab(wm *GuiWindow, mytab *ui.Tab, junk int, name string, rowcount int, parts []TableColumnData, account *pb.Account) *TableData {
mh := new(TableData)
mh.RowCount = rowcount
@@ -98,17 +98,17 @@ func AddTableTab(wm *WindowMap, mytab *ui.Tab, junk int, name string, rowcount i
return mh
}
-func SocketError(wm *WindowMap) {
+func SocketError(wm *GuiWindow) {
ui.MsgBoxError(wm.W,
"There was a socket error",
"More detailed information can be shown here.")
}
-func MessageWindow(wm *WindowMap, msg1 string, msg2 string) {
+func MessageWindow(wm *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(wm.W, msg1, msg2)
}
-func ErrorWindow(wm *WindowMap, msg1 string, msg2 string) {
+func ErrorWindow(wm *GuiWindow, msg1 string, msg2 string) {
ui.MsgBoxError(wm.W, msg1, msg2)
}
@@ -209,25 +209,25 @@ func AddButton(b *ButtonMap, name string) *ui.Button {
return newB
}
-func CreateButton(wm *WindowMap, a *pb.Account, vm *pb.Event_VM,
+func CreateButton(wm *GuiWindow, a *pb.Account, vm *pb.Event_VM,
name string, action string, custom func(*ButtonMap)) *ui.Button {
- newB := ui.NewButton(name)
- newB.OnClicked(defaultButtonClick)
+ newUiB := ui.NewButton(name)
+ newUiB.OnClicked(defaultButtonClick)
- var newmap ButtonMap
- newmap.B = newB
- newmap.T = wm.T
- newmap.Account = a
- newmap.VM = vm
- newmap.WM = wm
- newmap.Action = action
- newmap.custom = custom
- Data.AllButtons = append(Data.AllButtons, newmap)
+ var newB ButtonMap
+ newB.B = newUiB
+ newB.T = wm.T
+ newB.Account = a
+ newB.VM = vm
+ newB.WM = wm
+ newB.Action = action
+ newB.custom = custom
+ Data.AllButtons = append(Data.AllButtons, newB)
- return newB
+ return newUiB
}
-func CreateFontButton(wm *WindowMap, action string) *ButtonMap {
+func CreateFontButton(wm *GuiWindow, action string) *ButtonMap {
newB := ui.NewFontButton()
// create a 'fake' button entry for the mouse clicks