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Diffstat (limited to 'debugWindow.go')
-rw-r--r--debugWindow.go50
1 files changed, 27 insertions, 23 deletions
diff --git a/debugWindow.go b/debugWindow.go
index be53957..2c85407 100644
--- a/debugWindow.go
+++ b/debugWindow.go
@@ -1,7 +1,7 @@
package gui
import (
- "git.wit.org/wit/gui/toolkit"
+// "git.wit.org/wit/gui/toolkit"
)
// TODO: move all this shit into somewhere not global
@@ -32,7 +32,6 @@ func (n *Node) DebugTab(title string) *Node {
// time.Sleep(1 * time.Second)
newN = n.NewTab(title)
- newN.Dump()
//////////////////////// main debug things //////////////////////////////////
gog = newN.NewGroup("Debugging Windows:")
@@ -77,23 +76,11 @@ func (n *Node) DebugTab(title string) *Node {
g2 := newN.NewGroup("node things")
- g2.NewButton("Node.ListChildren(false)", func () {
- g := debugGui
- d := debugDump
- debugGui = true
- debugDump = true
- activeWidget.ListChildren(false, nil, nil)
- debugGui = g
- debugDump = d
- })
g2.NewButton("Node.ListChildren(true)", func () {
- g := debugGui
- d := debugDump
- debugGui = true
- debugDump = true
- activeWidget.ListChildren(true, nil, nil)
- debugGui = g
- debugDump = d
+ if (activeWidget == nil) {
+ activeWidget = Config.master
+ }
+ activeWidget.ListChildren(true)
})
return newN
@@ -111,14 +98,15 @@ func dropdownWindow(p *Node) {
log("The Window was set to", name)
}
log(debugGui, "dd =", dd)
+ if (activeWidget == nil) {
+ // the debug window doesn't exist yet so you can't display the change
+ // TODO: make a fake binary tree for this(?)
+ return
+ }
// var last = ""
for _, child := range Config.master.children {
log(debugGui, "\t\t", child.id, child.Width, child.Height, child.Name)
- // skip the fake "Flag" node
- if (child.widget.Type == toolkit.Flag) {
- continue
- }
dd.AddDropdownName(child.Name)
// last = child.Name
mapWindows[child.Name] = child
@@ -141,5 +129,21 @@ func dropdownWindowWidgets(p *Node) {
}
log(debugGui, "dd =", dd)
- activeWidget.ListChildren(true, dd, mapWindows)
+ // log("dumpWidget() ", b, listChildrenDepth, defaultPadding, n.id, info)
+
+ var addDropdowns func (*Node)
+ addDropdowns = func (n *Node) {
+ s := n.dumpWidget(true)
+ dd.AddDropdownName(s)
+ mapWindows[s] = n
+
+ for _, child := range n.children {
+ listChildrenDepth += 1
+ addDropdowns(child)
+ listChildrenDepth -= 1
+ }
+ }
+
+ // list everything in the binary tree
+ addDropdowns(Config.master)
}