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Diffstat (limited to 'debugFlags.go')
-rw-r--r--debugFlags.go60
1 files changed, 26 insertions, 34 deletions
diff --git a/debugFlags.go b/debugFlags.go
index 08aa766..322d2a2 100644
--- a/debugFlags.go
+++ b/debugFlags.go
@@ -2,7 +2,7 @@ package gui
// Let's you toggle on and off the various types of debugging output
// These checkboxes should be in the same order as the are printed
-func (n *Node) debugFlags(makeWindow bool) {
+func (n *Node) DebugFlags(makeWindow bool) {
var w, g *Node
// Either:
@@ -17,76 +17,68 @@ func (n *Node) debugFlags(makeWindow bool) {
} else {
w = n.NewTab("Flags")
}
- w.Dump()
- g = w.NewGroup("Debug Flags")
+ g = w.NewGroup("Show")
- g.NewButton("Turn on all Debug Flags", func () {
+ g.NewButton("Dump Flags", func () {
+ ShowDebugValues()
+ })
+
+ g.NewButton("All On", func () {
SetDebug(true)
})
- g.NewButton("Turn off all Debug Flags", func () {
+ g.NewButton("All Off", func () {
SetDebug(false)
})
+ g = w.NewGroup("List")
// generally useful debugging
- cb1 := g.NewCheckbox("debugGui")
+ cb1 := g.NewCheckbox("debug Gui (like verbose=1)")
cb1.Custom = func() {
debugGui = cb1.widget.B
log(debugGui, "Custom() n.widget =", cb1.widget.Name, cb1.widget.B)
}
// errors. by default these always output somewhere
- cbE := g.NewCheckbox("debugError")
+ cbE := g.NewCheckbox("debug Error (bad things. default=true)")
cbE.Custom = func() {
- debugError = cbE.widget.B
- SetFlag("Error", debugError)
+ SetFlag("Error", cbE.widget.B)
}
// debugging that will show you things like mouse clicks, user inputing text, etc
// also set toolkit.DebugChange
- cb2 := g.NewCheckbox("debugChange")
+ cb2 := g.NewCheckbox("debug Change (keyboard and mouse events)")
cb2.Custom = func() {
- debugChange = cb2.widget.B
- SetFlag("Change", debugChange)
- log(debugGui, "Custom() n.widget =", cb2.widget.Name, cb2.widget.B)
+ SetFlag("Change", cb2.widget.B)
}
// supposed to tell if you are going to dump full variable output
- cb3 := g.NewCheckbox("debugDump")
+ cb3 := g.NewCheckbox("debug Dump (show lots of output)")
cb3.Custom = func() {
- debugDump = cb3.widget.B
- log(debugGui, "Custom() n.widget =", cb3.widget.Name, cb3.widget.B)
+ SetFlag("Dump", cbE.widget.B)
}
- cb4 := g.NewCheckbox("debugTabs")
+ cb4 := g.NewCheckbox("debug Tabs (tabs and windows)")
cb4.Custom = func() {
- debugTabs = cb4.widget.B
- log(debugGui, "Custom() n.widget =", cb4.widget.Name, cb4.widget.B)
+ SetFlag("Tabs", cb4.widget.B)
}
- // should show you when things go into or come back from the plugin
- cb5 := g.NewCheckbox("debugPlugin")
- cb5.Custom = func() {
- debugPlugin = cb5.widget.B
- log(debugGui, "Custom() n.widget =", cb5.widget.Name, cb5.widget.B)
+ cb6 := g.NewCheckbox("debug Node (the binary tree)")
+ cb6.Custom = func() {
+ SetFlag("Plugin", cb6.widget.B)
}
- cb6 := g.NewCheckbox("debugNode")
- cb6.Custom = func() {
- debugNode = cb6.widget.B
- log(debugGui, "Custom() n.widget =", cb6.widget.Name, cb6.widget.B)
+ // should show you when things go into or come back from the plugin
+ cb5 := g.NewCheckbox("debug Plugin (plugin interaction)")
+ cb5.Custom = func() {
+ SetFlag("Plugin", cb5.widget.B)
}
// turns on debugging inside the plugin toolkit
- cb7 := g.NewCheckbox("debugToolkit")
+ cb7 := g.NewCheckbox("debug Toolkit (the plugin internals)")
cb7.Custom = func() {
// SetDebugToolkit(cb7.widget.B)
SetFlag("Toolkit", cb7.widget.B)
- log(debugFlags, "Custom() n.widget =", cb7.widget.Name, cb7.widget.B)
}
-
- g.NewButton("Dump Debug Flags", func () {
- ShowDebugValues()
- })
}