diff options
Diffstat (limited to 'debug-window.go')
| -rw-r--r-- | debug-window.go | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/debug-window.go b/debug-window.go new file mode 100644 index 0000000..72272ec --- /dev/null +++ b/debug-window.go @@ -0,0 +1,193 @@ +package gui + +import ( + "log" + // "fmt" + "strconv" + + "github.com/andlabs/ui" + _ "github.com/andlabs/ui/winmanifest" +// "github.com/davecgh/go-spew/spew" +) + +var names = make([]string, 100) +var nodeNames = make([]string, 100) + +func DebugWindow() { + Config.Title = "DebugWindow()" + node := NewWindow() + node.DebugTab("WIT GUI Debug Tab") +} + +// TODO: remove this crap +// What does this actually do? +// It populates the nodeNames in a map. No, not a map, an array. +// What is the difference again? (other than one being in order and a predefined length) +func addNodeName(c *ui.Combobox, s string, id string) { + c.Append(s) + nodeNames[y] = id + y = y + 1 +} + +func makeWindowDebug() *ui.Box { + hbox := ui.NewHorizontalBox() + hbox.SetPadded(true) + + ///////////////////////////////////////////////////// + nodeBox := addGroup(hbox, "Windows:") + nodeCombo := ui.NewCombobox() + + for name, node := range Data.NodeMap { + if (Config.Debug) { + log.Println("range Data.NodeMap() name =", name) + } + tmp := node.id + " (" + name + ")" + addNodeName(nodeCombo, tmp, node.id) + } + nodeCombo.SetSelected(0) + + nodeBox.Append(nodeCombo, Config.Stretchy) + + nodeCombo.OnSelected(func(*ui.Combobox) { + y := nodeCombo.Selected() + log.Println("y =", y) + log.Println("nodeNames[y] =", nodeNames[y]) + node := Data.findId(nodeNames[y]) + if (node != nil) { + node.Dump() + } + }) + + ///////////////////////////////////////////////////// + vbox := addGroup(hbox, "Node Debug") + + n1 := addButton(vbox, "Data.DumpNodeMap()") + n1.OnClicked(func(*ui.Button) { + Data.DumpNodeMap() + }) + + n1 = addButton(vbox, "Data.ListChildren(false)") + n1.OnClicked(func(*ui.Button) { + Data.ListChildren(false) + }) + + n1 = addButton(vbox, "Data.ListChildren(true)") + n1.OnClicked(func(*ui.Button) { + Data.ListChildren(true) + }) + + n1 = addButton(vbox, "Node.Dump()") + n1.OnClicked(func(*ui.Button) { + y := nodeCombo.Selected() + log.Println("y =", y) + log.Println("nodeNames[y] =", nodeNames[y]) + node := Data.findId(nodeNames[y]) + if (node != nil) { + node.Dump() + } + }) + + n1 = addButton(vbox, "Node.ListChildren(false)") + n1.OnClicked(func(*ui.Button) { + y := nodeCombo.Selected() + log.Println("y =", y) + log.Println("nodeNames[y] =", nodeNames[y]) + node := Data.findId(nodeNames[y]) + if (node != nil) { + node.ListChildren(false) + } + }) + + n1 = addButton(vbox, "Node.ListChildren(true)") + n1.OnClicked(func(*ui.Button) { + y := nodeCombo.Selected() + log.Println("y =", y) + log.Println("nodeNames[y] =", nodeNames[y]) + node := Data.findId(nodeNames[y]) + if (node != nil) { + node.ListChildren(true) + } + }) + + n1 = addButton(vbox, "Node.AddDebugTab") + n1.OnClicked(func(*ui.Button) { + y := nodeCombo.Selected() + log.Println("y =", y) + log.Println("nodeNames[y] =", nodeNames[y]) + node := Data.findId(nodeNames[y]) + if (node != nil) { + node.DebugTab("added this DebugTab") + } + }) + + n1 = addButton(vbox, "Node.DemoAndlabsUiTab") + n1.OnClicked(func(*ui.Button) { + y := nodeCombo.Selected() + log.Println("y =", y) + log.Println("nodeNames[y] =", nodeNames[y]) + node := Data.findId(nodeNames[y]) + if (node != nil) { + node.DemoAndlabsUiTab("ran gui.AddDemoAndlabsUiTab() " + strconv.Itoa(Config.counter)) + } + }) + + return hbox +} + +// TODO: remove this crap +var x int = 0 +var y int = 0 + +// TODO: remove this crap +func addName(c *ui.Combobox, s string) { + c.Append(s) + names[x] = s + x = x + 1 +} + +func addGroup(b *ui.Box, name string) *ui.Box { + group := ui.NewGroup(name) + group.SetMargined(true) + b.Append(group, Config.Stretchy) + + vbox := ui.NewVerticalBox() + vbox.SetPadded(true) + group.SetChild(vbox) + + return vbox +} + +func addButton(box *ui.Box, name string) *ui.Button { + button := ui.NewButton(name) + + button.OnClicked(func(*ui.Button) { + log.Println("Should do something here") + }) + + box.Append(button, Config.Stretchy) + return button +} + +func (n *Node) DebugTab(title string) { + newNode := n.AddTab(title, makeWindowDebug()) + if (Config.DebugNode) { + newNode.Dump() + } + tabSetMargined(newNode.uiTab) +} + +// This sets _all_ the tabs to Margin = true +// +// TODO: do proper tab tracking (will be complicated). low priority +func tabSetMargined(tab *ui.Tab) { + if (Config.DebugTabs) { + log.Println("tabSetMargined() IGNORE THIS") + } + c := tab.NumPages() + for i := 0; i < c; i++ { + if (Config.DebugTabs) { + log.Println("tabSetMargined() i =", i) + } + tab.SetMargined(i, true) + } +} |
