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Diffstat (limited to 'button.go')
-rw-r--r--button.go151
1 files changed, 120 insertions, 31 deletions
diff --git a/button.go b/button.go
index 755d9ab..8ad0a3b 100644
--- a/button.go
+++ b/button.go
@@ -2,14 +2,11 @@ package gui
import "log"
import "reflect"
-// import "image/color"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
-// TODO: bring this generic mouse click function back
-//
// This is the default mouse click handler
// Every mouse click that hasn't been assigned to
// something specific will fall into this routine
@@ -19,7 +16,41 @@ import _ "github.com/andlabs/ui/winmanifest"
// This routine MUST be here as this is how the andlabs/ui works
// This is the raw routine passed to every button in andlabs libui / ui
//
+// There is a []GuiButton which has all the buttons. We search
+// for the button and then call the function below
//
+func defaultButtonClick(button *ui.Button) {
+ log.Println("gui.defaultButtonClick() LOOK FOR BUTTON button =", button)
+ for key, foo := range Data.AllButtons {
+ if (Config.Debug) {
+ log.Println("gui.defaultButtonClick() Data.AllButtons =", key, foo)
+ // spew.Dump(foo)
+ }
+ if Data.AllButtons[key].B == button {
+ log.Println("\tgui.defaultButtonClick() BUTTON MATCHED")
+ guiButtonClick(Data.AllButtons[key])
+ return
+ }
+ }
+ log.Println("\tgui.defaultButtonClick() ERROR: BUTTON NOT FOUND")
+ if (Config.Debug) {
+ panic("gui.defaultButtonClick() ERROR: UNMAPPED ui.Button")
+ }
+}
+
+func guiButtonClick(button *GuiButton) {
+ log.Println("\tgui.guiButtonClick() button.Name =", button.Name)
+ if button.Custom != nil {
+ log.Println("\tgui.guiButtonClick() DOING CUSTOM FUNCTION")
+ button.Custom(button)
+ return
+ }
+ if (Data.MouseClick != nil) {
+ Data.MouseClick(button)
+ } else {
+ log.Println("\tgui.guiButtonClick() IGNORING BUTTON. MouseClick() is nil")
+ }
+}
func (n *Node) AddButton(name string, custom func(*Node)) *Node {
if (n.uiBox == nil) {
@@ -27,12 +58,9 @@ func (n *Node) AddButton(name string, custom func(*Node)) *Node {
return n
}
button := ui.NewButton(name)
- if (Config.Debug) {
- log.Println("reflect.TypeOF(uiBox) =", reflect.TypeOf(n.uiBox))
- log.Println("reflect.TypeOF(uiButton) =", reflect.TypeOf(button))
- }
- // true == expand, false == make normal size button
- n.uiBox.Append(button, Config.Stretchy)
+ log.Println("reflect.TypeOF(uiBox) =", reflect.TypeOf(n.uiBox))
+ log.Println("reflect.TypeOF(uiButton) =", reflect.TypeOf(button))
+ n.uiBox.Append(button, false)
n.uiButton = button
newNode := n.makeNode(name, 888, 888 + Config.counter)
@@ -43,40 +71,101 @@ func (n *Node) AddButton(name string, custom func(*Node)) *Node {
log.Println("gui.AppendButton() Button Clicked. Running custom()")
custom(newNode)
})
+ // panic("AppendButton")
+ // time.Sleep(3 * time.Second)
return newNode
}
-func (n *Node) CreateFontButton(action string) *Node {
- n.uiFontButton = ui.NewFontButton()
+func (n *Node) CreateButton(custom func(*GuiButton), name string, values interface {}) *Node {
+ newNode := n.AddBox(Xaxis, "test CreateButton")
+ box := newNode.FindBox()
+ if (box == nil) {
+ panic("node.CreateButton().FindBox() == nil")
+ }
+ newUiB := ui.NewButton(name)
+ newUiB.OnClicked(defaultButtonClick)
- n.uiFontButton.OnChanged(func (*ui.FontButton) {
- log.Println("FontButton.OnChanged() START")
- n.Dump()
- })
- n.uiBox.Append(n.uiFontButton, Config.Stretchy)
+ var newB *GuiButton
+ newB = new(GuiButton)
+ newB.B = newUiB
+ if (box.UiBox == nil) {
+ log.Println("CreateButton() box.Window == nil")
+ // ErrorWindow(box.Window, "Login Failed", msg) // can't even do this
+ panic("maybe print an error and return nil? or make a fake button?")
+ } else {
+ // uibox := box.UiBox
+ // uibox.Append(newUiB, true)
+ }
+ newB.Box = box
+ newB.Custom = custom
+ newB.Values = values
- // TODO: implement Grid
- n.uiGrid = ui.NewGrid()
- return n
+ Data.AllButtons = append(Data.AllButtons, newB)
+
+ box.Append(newB.B, false)
+ return newNode
+}
+
+func CreateButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
+ newUiB := ui.NewButton(name)
+ newUiB.OnClicked(defaultButtonClick)
+
+ var newB *GuiButton
+ newB = new(GuiButton)
+ newB.B = newUiB
+ if (box.Window == nil) {
+ log.Println("CreateButton() box.Window == nil")
+ // ErrorWindow(box.Window, "Login Failed", msg) // can't even do this
+ panic("maybe print an error and return nil? or make a fake button?")
+ }
+ newB.Box = box
+ newB.Custom = custom
+ newB.Values = values
+
+ Data.AllButtons = append(Data.AllButtons, newB)
+
+ box.Append(newB.B, false)
+ return newB
}
-func (n *Node) CreateColorButton(custom func(*Node), name string, values interface {}) *Node {
+func CreateFontButton(box *GuiBox, action string) *GuiButton {
// create a 'fake' button entry for the mouse clicks
- n.uiColorButton = ui.NewColorButton()
- n.custom = custom
- n.values = values
+ var newGB GuiButton
+ newGB.Name = "FONT"
+ newGB.FB = ui.NewFontButton()
+ newGB.Box = box
+ Data.AllButtons = append(Data.AllButtons, &newGB)
+
+ newGB.FB.OnChanged(func (*ui.FontButton) {
+ log.Println("FontButton.OnChanged() START mouseClick(&newBM)", newGB)
+ if (Data.MouseClick != nil) {
+ Data.MouseClick(&newGB)
+ }
+ })
+ return &newGB
+}
+
+func CreateColorButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
+ // create a 'fake' button entry for the mouse clicks
+ var newCB GuiButton
+ newCB.Name = name
+ newCB.CB = ui.NewColorButton()
+ newCB.Box = box
+ newCB.Custom = custom
+ newCB.Values = values
+
+ Data.AllButtons = append(Data.AllButtons, &newCB)
- n.uiColorButton.OnChanged(func (*ui.ColorButton) {
+ newCB.CB.OnChanged(func (*ui.ColorButton) {
log.Println("ColorButton.OnChanged() START Color Button Click")
- rgba := n.Color
- r, g, b, a := rgba.R, rgba.G, rgba.B, rgba.A
+ r, g, b, a := newCB.CB.Color()
log.Println("ColorButton.OnChanged() Color() =", r, g, b, a)
- if (n.custom != nil) {
- n.custom(n)
+ if (newCB.Custom != nil) {
+ newCB.Custom(&newCB)
} else if (Data.MouseClick != nil) {
- Data.MouseClick(n)
+ Data.MouseClick(&newCB)
}
})
- n.uiBox.Append(n.uiColorButton, Config.Stretchy)
- return n
+ box.Append(newCB.CB, false)
+ return &newCB
}