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Diffstat (limited to 'button.go')
-rw-r--r--button.go174
1 files changed, 5 insertions, 169 deletions
diff --git a/button.go b/button.go
index e7ed277..2e2c7b4 100644
--- a/button.go
+++ b/button.go
@@ -1,184 +1,20 @@
package gui
import "log"
-// import "reflect"
-import "github.com/andlabs/ui"
-import _ "github.com/andlabs/ui/winmanifest"
-// import "github.com/davecgh/go-spew/spew"
-
-
-// This is the default mouse click handler
-// Every mouse click that hasn't been assigned to
-// something specific will fall into this routine
-// By default, all it runs is the call back to
-// the main program that is using this library
-//
-// This routine MUST be here as this is how the andlabs/ui works
-// This is the raw routine passed to every button in andlabs libui / ui
-//
-// There is a []GuiButton which has all the buttons. We search
-// for the button and then call the function below
-//
-func defaultButtonClick(button *ui.Button) {
- log.Println("gui.defaultButtonClick() LOOK FOR BUTTON button =", button)
- for key, foo := range Data.AllButtons {
- if (Config.Debug) {
- log.Println("gui.defaultButtonClick() Data.AllButtons =", key, foo)
- // spew.Dump(foo)
- }
- if Data.AllButtons[key].B == button {
- log.Println("\tgui.defaultButtonClick() BUTTON MATCHED")
- guiButtonClick(Data.AllButtons[key])
- return
- }
- }
- log.Println("\tgui.defaultButtonClick() ERROR: BUTTON NOT FOUND")
- if (Config.Debug) {
- panic("gui.defaultButtonClick() ERROR: UNMAPPED ui.Button")
- }
-}
-
-func guiButtonClick(button *GuiButton) {
- log.Println("\tgui.guiButtonClick() button.Name =", button.Name)
- if button.Custom != nil {
- log.Println("\tgui.guiButtonClick() DOING CUSTOM FUNCTION")
- button.Custom(button)
- return
- }
- if (Data.MouseClick != nil) {
- Data.MouseClick(button)
- } else {
- log.Println("\tgui.guiButtonClick() IGNORING BUTTON. MouseClick() is nil")
- }
-}
func (n *Node) AddButton(name string, custom func(*Node)) *Node {
- if (n.Toolkit == nil) {
- log.Println("gui.Node.AppendButton() filed node.Toolkit == nil")
- panic("gui.Node.AppendButton() filed node.Toolkit == nil")
+ if (n.toolkit == nil) {
+ log.Println("gui.Node.AppendButton() filed node.toolkit == nil")
+ panic("gui.Node.AppendButton() filed node.toolkit == nil")
return n
}
- /*
- button := ui.NewButton(name)
- log.Println("reflect.TypeOF(uiBox) =", reflect.TypeOf(n.uiBox))
- log.Println("reflect.TypeOF(uiButton) =", reflect.TypeOf(button))
- n.uiBox.Append(button, false)
- n.uiButton = button
- */
-
newNode := n.New(name)
- newNode.Toolkit = n.Toolkit.NewButton(name)
- newNode.Toolkit.Custom = func() {
+ newNode.toolkit = n.toolkit.NewButton(name)
+ newNode.toolkit.Custom = func() {
log.Println("gui.AppendButton() Button Clicked. Running custom()")
custom(newNode)
}
newNode.custom = custom
- /*
- button.OnClicked(func(*ui.Button) {
- log.Println("gui.AppendButton() Button Clicked. Running custom()")
- custom(newNode)
- })
- */
- // panic("AppendButton")
- // time.Sleep(3 * time.Second)
return newNode
}
-
-func (n *Node) CreateButton(custom func(*GuiButton), name string, values interface {}) *Node {
- newNode := n.AddBox(Xaxis, "test CreateButton")
- box := newNode.FindBox()
- if (box == nil) {
- panic("node.CreateButton().FindBox() == nil")
- }
- newUiB := ui.NewButton(name)
- newUiB.OnClicked(defaultButtonClick)
-
- var newB *GuiButton
- newB = new(GuiButton)
- newB.B = newUiB
- if (box.UiBox == nil) {
- log.Println("CreateButton() box.Window == nil")
- // ErrorWindow(box.Window, "Login Failed", msg) // can't even do this
- panic("maybe print an error and return nil? or make a fake button?")
- } else {
- // uibox := box.UiBox
- // uibox.Append(newUiB, true)
- }
- newB.Box = box
- newB.Custom = custom
- newB.Values = values
-
- Data.AllButtons = append(Data.AllButtons, newB)
-
- box.Append(newB.B, false)
- return newNode
-}
-
-func (n *Node) NewButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
- return CreateButton(box, custom, name, values)
-}
-
-func CreateButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
- newUiB := ui.NewButton(name)
- newUiB.OnClicked(defaultButtonClick)
-
- var newB *GuiButton
- newB = new(GuiButton)
- newB.B = newUiB
- if (box.Window == nil) {
- log.Println("CreateButton() box.Window == nil")
- // ErrorWindow(box.Window, "Login Failed", msg) // can't even do this
- panic("maybe print an error and return nil? or make a fake button?")
- }
- newB.Box = box
- newB.Custom = custom
- newB.Values = values
-
- Data.AllButtons = append(Data.AllButtons, newB)
-
- box.Append(newB.B, false)
- return newB
-}
-
-func CreateFontButton(box *GuiBox, action string) *GuiButton {
- // create a 'fake' button entry for the mouse clicks
- var newGB GuiButton
- newGB.Name = "FONT"
- newGB.FB = ui.NewFontButton()
- newGB.Box = box
- Data.AllButtons = append(Data.AllButtons, &newGB)
-
- newGB.FB.OnChanged(func (*ui.FontButton) {
- log.Println("FontButton.OnChanged() START mouseClick(&newBM)", newGB)
- if (Data.MouseClick != nil) {
- Data.MouseClick(&newGB)
- }
- })
- return &newGB
-}
-
-func CreateColorButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
- // create a 'fake' button entry for the mouse clicks
- var newCB GuiButton
- newCB.Name = name
- newCB.CB = ui.NewColorButton()
- newCB.Box = box
- newCB.Custom = custom
- newCB.Values = values
-
- Data.AllButtons = append(Data.AllButtons, &newCB)
-
- newCB.CB.OnChanged(func (*ui.ColorButton) {
- log.Println("ColorButton.OnChanged() START Color Button Click")
- r, g, b, a := newCB.CB.Color()
- log.Println("ColorButton.OnChanged() Color() =", r, g, b, a)
- if (newCB.Custom != nil) {
- newCB.Custom(&newCB)
- } else if (Data.MouseClick != nil) {
- Data.MouseClick(&newCB)
- }
- })
- box.Append(newCB.CB, false)
- return &newCB
-}