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-rw-r--r--gui.go3
-rw-r--r--table.go40
-rw-r--r--tableCallbacks.go10
3 files changed, 18 insertions, 35 deletions
diff --git a/gui.go b/gui.go
index d919259..0cd7c49 100644
--- a/gui.go
+++ b/gui.go
@@ -91,9 +91,6 @@ func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts
mh.RowCount = rowcount
mh.Rows = make([]RowData, mh.RowCount)
- // This is the standard callback function from libUI when the user does something
- // mh.libUIevent = defaultSetCellValue
-
tmpBTindex := 0
for key, foo := range parts {
diff --git a/table.go b/table.go
index 802f3cb..e6c3190 100644
--- a/table.go
+++ b/table.go
@@ -23,7 +23,7 @@ type RowData struct {
click func() // what function to call if the user clicks on it
doubleclick func() // what function to call if the user double clicks on it
*/
- Cells [20]CellData
+ // Cells [20]CellData
Human [20]HumanCellData
}
@@ -43,6 +43,8 @@ type TableData struct {
generatedColumnTypes []ui.TableValue // generate this dynamically
// libUIevent func(*TableData, *ui.TableModel, int, int, ui.TableValue)
cellChangeEvent func(int, int, ui.TableValue)
+
+ Cells [20]CellData
}
func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) {
@@ -53,8 +55,8 @@ func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) {
mh.Rows[row].Human[humanInt].ColorID = intBG
mh.Rows[row].Human[humanInt].TextID = -1
- mh.Rows[row].Cells[intBG].Name = "BG"
- mh.Rows[row].Cells[intBG].HumanID = humanInt
+ mh.Cells[intBG].Name = "BG"
+ mh.Cells[intBG].HumanID = humanInt
log.Println("HumanID = row, intBG, humanInt", row, intBG, humanInt)
}
@@ -67,8 +69,8 @@ func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell
mh.Rows[row].Human[humanInt].ColorID = -1
mh.Rows[row].Human[humanInt].TextID = buttonID
- mh.Rows[row].Cells[buttonID].Name = "BUTTON"
- mh.Rows[row].Cells[buttonID].HumanID = humanInt
+ mh.Cells[buttonID].Name = "BUTTON"
+ mh.Cells[buttonID].HumanID = humanInt
log.Println("HumanID = row, buttonID, humanInt", row, buttonID, humanInt)
}
@@ -82,11 +84,11 @@ func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, j
mh.Rows[row].Human[humanInt].TextID = stringID
// text for Column humanInt
- mh.Rows[row].Cells[stringID].Name = "EDIT"
- mh.Rows[row].Cells[stringID].HumanID = humanInt
+ mh.Cells[stringID].Name = "EDIT"
+ mh.Cells[stringID].HumanID = humanInt
- mh.Rows[row].Cells[colorID].Name = "COLOR"
- mh.Rows[row].Cells[colorID].HumanID = humanInt
+ mh.Cells[colorID].Name = "COLOR"
+ mh.Cells[colorID].HumanID = humanInt
}
func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell InputData) {
@@ -97,22 +99,6 @@ func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell I
mh.Rows[row].Human[humanInt].ColorID = -1
mh.Rows[row].Human[humanInt].TextID = stringID
- mh.Rows[row].Cells[stringID].Name = "EDIT"
- mh.Rows[row].Cells[stringID].HumanID = humanInt
+ mh.Cells[stringID].Name = "EDIT"
+ mh.Cells[stringID].HumanID = humanInt
}
-
-/*
-func defaultSetCellValue(mh *TableData, m *ui.TableModel, row, column int, value ui.TableValue) {
- if (mh.Rows[row].Cells[column].Name == "BUTTON") {
- log.Println("defaultSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
- }
- return
-}
-
-func simpleSetCellValue(mh *TableData, row, column int, value string) {
- if (mh.Rows[row].Cells[column].Name == "BUTTON") {
- log.Println("simpleSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed:", row, column)
- }
- return
-}
-*/
diff --git a/tableCallbacks.go b/tableCallbacks.go
index 9930bb8..cda183a 100644
--- a/tableCallbacks.go
+++ b/tableCallbacks.go
@@ -23,7 +23,7 @@ func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
- humanID := mh.Rows[row].Cells[column].HumanID
+ humanID := mh.Cells[column].HumanID
if (column == mh.Rows[row].Human[humanID].TextID) {
return mh.Rows[row].Human[humanID].Text
}
@@ -43,10 +43,10 @@ func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.Ta
mh.cellChangeEvent(row, column, value)
}
- log.Println("mh.Rows[0].Cells[column].HumanID =", mh.Rows[0].Cells[column].HumanID)
- log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID)
+ log.Println("mh.Cells[column].HumanID =", mh.Cells[column].HumanID)
+ // log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID)
- humanID := mh.Rows[row].Cells[column].HumanID
+ humanID := mh.Cells[column].HumanID
log.Println("mh.Rows[row].Human[humanID].ColorID =", mh.Rows[row].Human[humanID].ColorID)
log.Println("mh.Rows[row].Human[humanID].TextID =", mh.Rows[row].Human[humanID].TextID)
@@ -54,7 +54,7 @@ func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.Ta
}
func defaultSetCellValue(mh *TableData, row int, column int) {
- if (mh.Rows[row].Cells[column].Name == "BUTTON") {
+ if (mh.Cells[column].Name == "BUTTON") {
log.Println("defaultSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
}
}