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authorJeff Carr <[email protected]>2023-04-27 21:11:00 -0500
committerJeff Carr <[email protected]>2023-04-27 21:11:00 -0500
commit87b62c98a6ebd9d0e48850d1710de7f39aba41c8 (patch)
treeb5961b9d4841b20ff41ae95acac4d82459ee9d3f /toolkit/nocui/structs.go
parent9e285c7affa3257a46e85acde6dc64a9c781b728 (diff)
nocui: a template for porting new toolkits
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'toolkit/nocui/structs.go')
-rw-r--r--toolkit/nocui/structs.go41
1 files changed, 41 insertions, 0 deletions
diff --git a/toolkit/nocui/structs.go b/toolkit/nocui/structs.go
new file mode 100644
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+++ b/toolkit/nocui/structs.go
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+package main
+
+import "git.wit.org/wit/gui/toolkit"
+
+var callback chan toolkit.Action
+
+type node struct {
+ parent *node
+ children []*node
+
+ WidgetId int // widget ID
+ WidgetType toolkit.WidgetType
+ ParentId int // parent ID
+
+ Name string
+ Text string
+
+ // This is how the values are passed back and forth
+ // values from things like checkboxes & dropdown's
+ B bool
+ I int
+ S string
+
+ A any // switch to this or deprecate this? pros/cons?
+
+ // This is used for things like a slider(0,100)
+ X int
+ Y int
+
+ // the internal plugin toolkit structure
+ tk *nocuiT
+}
+
+// stores the raw toolkit internals
+type nocuiT struct {
+ Width int
+ Height int
+
+ c int
+ val map[int]string
+}