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authorJeff Carr <[email protected]>2024-01-01 15:43:50 -0600
committerJeff Carr <[email protected]>2024-01-01 15:43:50 -0600
commit4e7bbd89900a733593f0848778103c1cf1a7145d (patch)
tree22cd22124dd3ecba7c2a866b882d39aaf790d670 /toolkit/nocui/common.go
parent53ce3a8252090d5fb75d7fc1e3cd75a72c1415c6 (diff)
reorg to final resting place at go.wit.com/gui/guiv0.9.5
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'toolkit/nocui/common.go')
-rw-r--r--toolkit/nocui/common.go166
1 files changed, 0 insertions, 166 deletions
diff --git a/toolkit/nocui/common.go b/toolkit/nocui/common.go
deleted file mode 100644
index 5817432..0000000
--- a/toolkit/nocui/common.go
+++ /dev/null
@@ -1,166 +0,0 @@
-package main
-
-/*
- These code should be common to all gui plugins
-
- There are some helper functions that are probably going to be
- the same everywhere. Mostly due to handling the binary tree structure
- and the channel communication
-
- For now, it's just a symlink to the 'master' version in
- ./toolkit/nocui/common.go
-*/
-
-import (
- "go.wit.com/gui/toolkit"
-)
-
-// this is the channel we send user events like
-// mouse clicks or keyboard events back to the program
-var callback chan toolkit.Action
-
-// this is the channel we get requests to make widgets
-var pluginChan chan toolkit.Action
-
-type node struct {
- parent *node
- children []*node
-
- WidgetId int // widget ID
- WidgetType toolkit.WidgetType
- ParentId int // parent ID
-
- Name string
- Text string
-
- // This is how the values are passed back and forth
- // values from things like checkboxes & dropdown's
- B bool
- I int
- S string
-
- A any // switch to this or deprecate this? pros/cons?
-
- // This is used for things like a slider(0,100)
- X int
- Y int
-
- // This is for the grid size & widget position
- W int
- H int
- AtW int
- AtH int
-
- vals []string // dropdown menu items
-
- // horizontal=true means layout widgets like books on a bookshelf
- // horizontal=false means layout widgets like books in a stack
- horizontal bool `default:false`
-
- hasTabs bool // does the window have tabs?
- currentTab bool // the visible tab
-
- // the internal plugin toolkit structure
- // in the gtk plugin, it has gtk things like margin & border settings
- // in the text console one, it has text console things like colors for menus & buttons
- tk *guiWidget
-}
-
-// searches the binary tree for a WidgetId
-func (n *node) findWidgetId(id int) *node {
- if (n == nil) {
- return nil
- }
-
- if n.WidgetId == id {
- return n
- }
-
- for _, child := range n.children {
- newN := child.findWidgetId(id)
- if (newN != nil) {
- return newN
- }
- }
- return nil
-}
-
-func (n *node) doUserEvent() {
- if (callback == nil) {
- log(logError, "doUserEvent() callback == nil", n.WidgetId)
- return
- }
- var a toolkit.Action
- a.WidgetId = n.WidgetId
- a.Name = n.Name
- a.Text = n.Text
- a.S = n.S
- a.I = n.I
- a.B = n.B
- a.ActionType = toolkit.User
- log(logInfo, "doUserEvent() START: send a user event to the callback channel")
- callback <- a
- log(logInfo, "doUserEvent() END: sent a user event to the callback channel")
- return
-}
-
-func addNode(a *toolkit.Action) *node {
- n := new(node)
- n.WidgetType = a.WidgetType
- n.WidgetId = a.WidgetId
- n.ParentId = a.ParentId
-
- // copy the data from the action message
- n.Name = a.Name
- n.Text = a.Text
- n.I = a.I
- n.S = a.S
- n.B = a.B
-
- n.X = a.X
- n.Y = a.Y
-
- n.W = a.W
- n.H = a.H
- n.AtW = a.AtW
- n.AtH = a.AtH
-
- // store the internal toolkit information
- n.tk = initWidget(n)
- // n.tk = new(guiWidget)
-
- if (a.WidgetType == toolkit.Root) {
- log(logInfo, "addNode() Root")
- return n
- }
-
- if (me.rootNode.findWidgetId(a.WidgetId) != nil) {
- log(logError, "addNode() WidgetId already exists", a.WidgetId)
- return me.rootNode.findWidgetId(a.WidgetId)
- }
-
- // add this new widget on the binary tree
- n.parent = me.rootNode.findWidgetId(a.ParentId)
- if n.parent != nil {
- n.parent.children = append(n.parent.children, n)
- //w := n.tk
- //w.parent = n.parent.tk
- //w.parent.children = append(w.parent.children, w)
- }
- return n
-}
-
-// Other goroutines must use this to access the GUI
-//
-// You can not acess / process the GUI thread directly from
-// other goroutines. This is due to the nature of how
-// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
-//
-// this sets the channel to send user events back from the plugin
-func Callback(guiCallback chan toolkit.Action) {
- callback = guiCallback
-}
-
-func PluginChannel() chan toolkit.Action {
- return pluginChan
-}