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authorJeff Carr <[email protected]>2023-03-12 08:47:16 -0500
committerJeff Carr <[email protected]>2023-03-12 08:47:16 -0500
commit20f13a4b5be1a986e1085214f492a0afe6db322f (patch)
tree35d633c45a36798126520269e13ae70dd70b5b20 /toolkit/democui/debug.go
parent49202eeafdad8e5780fefdad3d2f87fd4354725e (diff)
Squashed commit of the following:
commit 448abc843e2241bab6c399f7a836dccba1defc18 Author: Jeff Carr <[email protected]> Date: Sun Mar 12 08:35:28 2023 -0500 this should probably be a new release now Signed-off-by: Jeff Carr <[email protected]> commit a4064f7a6c5ac67437768aa2bc67c75dafc91c4c Author: Jeff Carr <[email protected]> Date: Sat Mar 11 03:18:23 2023 -0600 able to work on add 'Box' and play with 'Image' Signed-off-by: Jeff Carr <[email protected]> commit 6e59573d85e82ecb005805f50711dddc2df50480 Author: Jeff Carr <[email protected]> Date: Sat Mar 11 03:04:34 2023 -0600 rearrange widget debugging Signed-off-by: Jeff Carr <[email protected]> commit e0570de75c6eb1b4f49e541d9ef5d83ae4434d3d Author: Jeff Carr <[email protected]> Date: Sat Mar 11 02:29:20 2023 -0600 debugging is lots smarter Signed-off-by: Jeff Carr <[email protected]> commit ece32a1e43d91cd197d0a8497ad2f034c46126e1 Author: Jeff Carr <[email protected]> Date: Fri Mar 10 21:38:23 2023 -0600 first pass on a node delete Signed-off-by: Jeff Carr <[email protected]> commit c91cb0eddb0f73f8dea9b21a16cd76c7e2c19a33 Author: Jeff Carr <[email protected]> Date: Fri Mar 10 21:06:29 2023 -0600 can recreate window list Signed-off-by: Jeff Carr <[email protected]> commit 470f9dc26aefd3626b319264fe151aa48d4d5377 Author: Jeff Carr <[email protected]> Date: Fri Mar 10 12:07:34 2023 -0600 attempt to ressurect mouse in the console plugin Signed-off-by: Jeff Carr <[email protected]> commit 747bb53e06dda458cc8cd77b665f4d9d07f5e925 Author: Jeff Carr <[email protected]> Date: Fri Mar 10 10:47:14 2023 -0600 jesus. gocui actually builds and works again as a plugin it didn't take too much to change it Signed-off-by: Jeff Carr <[email protected]> commit 9283c65c8e9b8d2630b251ad952b6b52caddb307 Author: Jeff Carr <[email protected]> Date: Fri Mar 10 07:26:53 2023 -0600 show/hide/etc for window widgets Signed-off-by: Jeff Carr <[email protected]> commit 5724cd7ffd8595ae049a7c9c21cb2f1a993c4b76 Author: Jeff Carr <[email protected]> Date: Fri Mar 10 06:40:36 2023 -0600 compiles and runs Signed-off-by: Jeff Carr <[email protected]> commit 44a5e69ce17cb506adfe24ca72cc86caa9ebcc70 Author: Jeff Carr <[email protected]> Date: Fri Mar 10 05:57:15 2023 -0600 more debugging improvements Signed-off-by: Jeff Carr <[email protected]> commit b86f145f0252e7545b2e7fa78e1d5960cacb7bad Author: Jeff Carr <[email protected]> Date: Fri Mar 10 03:42:32 2023 -0600 set margin on tab's works Signed-off-by: Jeff Carr <[email protected]> commit d2218c08cf44acd5f017a8faa1439ee6d2fd46d5 Author: Jeff Carr <[email protected]> Date: Thu Mar 9 16:26:21 2023 -0600 ignore all *.so files Signed-off-by: Jeff Carr <[email protected]> commit e21934fff3cfea30b04df01bf0714f6927aa78f4 Author: Jeff Carr <[email protected]> Date: Thu Mar 9 16:25:15 2023 -0600 can't embed the toolkit/*.so files here Signed-off-by: Jeff Carr <[email protected]> commit f1e6c5fc9c8ca36db3ad6109d64612b6850fa856 Author: Jeff Carr <[email protected]> Date: Thu Mar 9 16:21:14 2023 -0600 andlabs group widget has Show() and Hide() Signed-off-by: Jeff Carr <[email protected]> commit e8487504aa76ca99c4891b777585a428fda0ef62 Author: Jeff Carr <[email protected]> Date: Thu Mar 9 16:07:56 2023 -0600 pass the node id into the plugin to use in channels Signed-off-by: Jeff Carr <[email protected]> commit 3667940a77af4e3855facb9247771d595477302f Author: Jeff Carr <[email protected]> Date: Thu Mar 9 14:20:21 2023 -0600 fix SetText() on Label Signed-off-by: Jeff Carr <[email protected]> commit 311d6be66db84b63fb7124df64e2e9be0f0b76a4 Author: Jeff Carr <[email protected]> Date: Thu Mar 9 14:06:46 2023 -0600 still compiles and runs Signed-off-by: Jeff Carr <[email protected]> commit ee4e9b21ef59a97f902c6dae2a57ac7b3063fe3b Author: Jeff Carr <[email protected]> Date: Thu Mar 9 11:02:34 2023 -0600 compiles Signed-off-by: Jeff Carr <[email protected]> Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'toolkit/democui/debug.go')
-rw-r--r--toolkit/democui/debug.go107
1 files changed, 107 insertions, 0 deletions
diff --git a/toolkit/democui/debug.go b/toolkit/democui/debug.go
new file mode 100644
index 0000000..817ee6e
--- /dev/null
+++ b/toolkit/democui/debug.go
@@ -0,0 +1,107 @@
+package main
+
+import "git.wit.org/wit/gui/toolkit"
+
+var defaultBehavior bool = true
+
+var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
+var canvas bool // if set to true, the windows are a raw canvas
+var menubar bool // for windows
+var stretchy bool // expand things like buttons to the maximum size
+var padded bool // add space between things like buttons
+var margin bool // add space around the frames of windows
+
+var debugToolkit bool
+var debugChange bool
+var debugPlugin bool
+var debugFlags bool
+var debugError bool = true
+
+// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
+func setDefaultBehavior(s bool) {
+ defaultBehavior = s
+ if (defaultBehavior) {
+ log(debugToolkit, "Setting this toolkit to use the default behavior.")
+ log(debugToolkit, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
+ stretchy = false
+ padded = true
+ menubar = true
+ margin = true
+ canvas = false
+ bookshelf = true // 99% of the time, things make a vertical stack of objects
+ } else {
+ log(debugToolkit, "This toolkit is set to ignore the default behavior.")
+ }
+}
+
+func ShowDebug () {
+ log(true, "debugToolkit =", debugToolkit)
+ log(true, "debugChange =", debugChange)
+ log(true, "debugPlugin =", debugPlugin)
+ log(true, "debugFlags =", debugFlags)
+ log(true, "debugError =", debugError)
+}
+
+/*
+func (t *gocuiT) Dump(b bool) {
+ if ! b {
+ return
+ }
+ log(b, "Name = ", t.Name, t.Width, t.Height)
+ if (t.uiBox != nil) {
+ log(b, "uiBox =", t.uiBox)
+ }
+ if (t.uiButton != nil) {
+ log(b, "uiButton =", t.uiButton)
+ }
+ if (t.uiCombobox != nil) {
+ log(b, "uiCombobox =", t.uiCombobox)
+ }
+ if (t.uiWindow != nil) {
+ log(b, "uiWindow =", t.uiWindow)
+ }
+ if (t.uiTab != nil) {
+ log(b, "uiTab =", t.uiTab)
+ }
+ if (t.uiGroup != nil) {
+ log(b, "uiGroup =", t.uiGroup)
+ }
+ if (t.uiEntry != nil) {
+ log(b, "uiEntry =", t.uiEntry)
+ }
+ if (t.uiMultilineEntry != nil) {
+ log(b, "uiMultilineEntry =", t.uiMultilineEntry)
+ }
+ if (t.uiSlider != nil) {
+ log(b, "uiSlider =", t.uiSlider)
+ }
+ if (t.uiCheckbox != nil) {
+ log(b, "uiCheckbox =", t.uiCheckbox)
+ }
+ widgetDump(b, t.tw)
+}
+*/
+
+func widgetDump(b bool, w *toolkit.Widget) {
+ if (w == nil) {
+ log(b, "widget = nil")
+ return
+ }
+
+ log(b, "widget.Name =", w.Name)
+ log(b, "widget.Action =", w.Action)
+ log(b, "widget.Type =", w.Type)
+ log(b, "widget.Custom =", w.Custom)
+ log(b, "widget.B =", w.B)
+ log(b, "widget.I =", w.I)
+ log(b, "widget.Width =", w.Width)
+ log(b, "widget.Height =", w.Height)
+ log(b, "widget.X =", w.X)
+ log(b, "widget.Y =", w.Y)
+}
+
+/*
+func GetDebugToolkit () bool {
+ return debugToolkit
+}
+*/