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authorJeff Carr <[email protected]>2022-11-06 19:57:20 -0600
committerJeff Carr <[email protected]>2022-11-06 19:57:20 -0600
commitb410d0fd083ee89eed410cda2123a22cddcd3f44 (patch)
tree3f1a637003629a3ec7d383b5db6beb0df9e5a97c /toolkit/andlabs/structs.go
parente55fb6675d692e3f44fa67b02b12661e476bd028 (diff)
Implement a early AddButton() via a golang pluginv0.4.5
pass a name to gocui.AddButton() cleaner plugin usage add the start to golang plugin plugin stuff in a single file added a button correctly andlabs/ui added a button via plugin to gocli hot diggity! trying to invoke a gocli plugin function from the andlabs ui load the plugin hide more debugging output turn off all output Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'toolkit/andlabs/structs.go')
-rw-r--r--toolkit/andlabs/structs.go6
1 files changed, 4 insertions, 2 deletions
diff --git a/toolkit/andlabs/structs.go b/toolkit/andlabs/structs.go
index 374627c..9bba671 100644
--- a/toolkit/andlabs/structs.go
+++ b/toolkit/andlabs/structs.go
@@ -21,8 +21,10 @@ var DebugToolkit bool
func setDefaultBehavior(s bool) {
defaultBehavior = s
if (defaultBehavior) {
- log.Println("Setting this toolkit to use the default behavior.")
- log.Println("This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
+ if (DebugToolkit) {
+ log.Println("Setting this toolkit to use the default behavior.")
+ log.Println("This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
+ }
stretchy = false
padded = true
menubar = true