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authorJeff Carr <[email protected]>2021-10-31 14:21:36 -0500
committerJeff Carr <[email protected]>2021-10-31 14:21:36 -0500
commit213c7d153b06d3e1211d1cdeae1e4f7833cb89f7 (patch)
tree53b489c9df4ea1784be0d626df1497b04183c9be /tableCallbacks.go
parent36e2c6d2e3c266f32325985e98c3776755fdd511 (diff)
REFACTOR: refactor everything to gui.Node structv0.2
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'tableCallbacks.go')
-rw-r--r--tableCallbacks.go3
1 files changed, 2 insertions, 1 deletions
diff --git a/tableCallbacks.go b/tableCallbacks.go
index 966f173..6eefd8d 100644
--- a/tableCallbacks.go
+++ b/tableCallbacks.go
@@ -30,7 +30,8 @@ func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
}
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
-// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
+//
+// Nevermind that TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
if (Config.DebugTable) {
log.Println("CellValue() row, column =", row, column)