diff options
| author | Jeff Carr <[email protected]> | 2022-11-13 08:53:03 -0600 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2022-11-13 08:53:03 -0600 |
| commit | 207cf7ea16f1da8fa9f893504d77a2856298cc22 (patch) | |
| tree | 54d513b83ce797be75268f7d8867e0b01ab8f23e /structs.go | |
| parent | ed382bec55be25039e4dcf020d1512139855c9bb (diff) | |
Massive refactor to use go plugins. This is neat.
update README.md
set xterm title. make os.Exit() default on window close
add a toolkit.Widget to the node structure
remove 'Greeter' symbol mapping scheme
removed the testing greeter code
plugins:
attempt to load plugins in a sensible order
andlabs/ui:
working andlabs/ui plugin (andlabs2)
buttons work in andlabs plugin
TODO: re-implement non-plugin version for Windows
mswindows doesn't support go plugins yet
gocui:
put the gocui console so file in the binary
does a full init of gocui plugin
Button() and Group() working very well with gogui
cleanly exit gocui
technically you can load two toolkits at the same time
kinda both working at the same time. esoteric
two working plugins at the same time
give up working on two gui's at the same time
this is fun, but _not interesting
wow. this actually works. NewButton() from both toolkits
examples:
all the examples run again
remove early helloplugin example
buttonplugin example cmd code
buttonplugin runs and ldd is minimum
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'structs.go')
| -rw-r--r-- | structs.go | 77 |
1 files changed, 40 insertions, 37 deletions
@@ -5,7 +5,8 @@ import ( "reflect" ) -import toolkit "git.wit.org/wit/gui/toolkit/andlabs" +// import toolkit "git.wit.org/wit/gui/toolkit/andlabs" +import newtoolkit "git.wit.org/wit/gui/toolkit" // // All GUI Data Structures and functions that are external @@ -22,46 +23,46 @@ import toolkit "git.wit.org/wit/gui/toolkit/andlabs" var Config GuiConfig func GetDebug () bool { - return Config.Options.Debug + return Config.Debug.Debug } func SetDebug (s bool) { - Config.Options.Debug = s + Config.Debug.Debug = s // also set these - Config.Options.DebugDump = s - Config.Options.DebugNode = s - toolkit.DebugToolkit = s + Config.Debug.Dump = s + Config.Debug.Node = s + // toolkit.DebugToolkit = s } func GetDebugToolkit () bool { - return toolkit.DebugToolkit + return Config.Debug.Toolkit } func SetDebugToolkit (s bool) { - toolkit.DebugToolkit = s + Config.Debug.Toolkit = s } func ShowDebugValues() { - log.Println("\t wit/gui Debug =", Config.Options.Debug) - log.Println("\t wit/gui DebugDump =", Config.Options.DebugDump) - log.Println("\t wit/gui DebugNode =", Config.Options.DebugNode) - log.Println("\t wit/gui DebugTabs =", Config.Options.DebugTabs) - log.Println("\t wit/gui DebugPlugin =", Config.Options.DebugPlugin) - log.Println("\t wit/gui DebugChange =", Config.Options.DebugChange) - - log.Println("\t wit/gui DebugToolkit =", toolkit.DebugToolkit) + log.Println("\t wit/gui Debug =", Config.Debug.Debug) + log.Println("\t wit/gui DebugDump =", Config.Debug.Dump) + log.Println("\t wit/gui DebugNode =", Config.Debug.Node) + log.Println("\t wit/gui DebugTabs =", Config.Debug.Tabs) + log.Println("\t wit/gui DebugPlugin =", Config.Debug.Plugin) + log.Println("\t wit/gui DebugChange =", Config.Debug.Change) + log.Println("\t wit/gui DebugToolkit =", Config.Debug.Toolkit) } // This struct can be used with go-arg -type GuiOptions struct { +type GuiDebug struct { // These are global debugging settings // TODO: move to a standard logging system - Debug bool - DebugDump bool - DebugNode bool - DebugTabs bool - DebugPlugin bool - DebugChange bool `help:"debug mouse clicks and keyboard input"` + Debug bool + Dump bool + Node bool + Tabs bool + Plugin bool + Change bool `help:"debug mouse clicks and keyboard input"` + Toolkit bool `help:"debug toolkit"` } type GuiConfig struct { @@ -74,7 +75,7 @@ type GuiConfig struct { Height int Exit func(*Node) - Options GuiOptions + Debug GuiDebug // hacks depth int @@ -86,10 +87,13 @@ type GuiConfig struct { type Node struct { id int + // deprecate these and use toolkit.Widget Name string Width int Height int + Widget newtoolkit.Widget + // this function is run when there are mouse or keyboard events OnChanged func(*Node) @@ -98,13 +102,12 @@ type Node struct { children []*Node // hmm. how do you handle this when the toolkits are plugins? - toolkit *toolkit.Toolkit + // toolkit *toolkit.Toolkit // things that may not really be needed (?) custom func() checked bool text string - } func (n *Node) Parent() *Node { @@ -116,7 +119,7 @@ func (n *Node) Window() *Node { } func (n *Node) Dump() { - if ! Config.Options.DebugDump { + if ! Config.Debug.Dump { return } IndentPrintln("NODE DUMP START") @@ -141,10 +144,10 @@ func (n *Node) Dump() { IndentPrintln("OnChanged = ", n.OnChanged) } IndentPrintln("text = ", reflect.ValueOf(n.text).Kind(), n.text) - if (n.toolkit != nil) { - IndentPrintln("toolkit = ", reflect.ValueOf(n.toolkit).Kind()) - n.toolkit.Dump() - } +// if (n.toolkit != nil) { +// IndentPrintln("toolkit = ", reflect.ValueOf(n.toolkit).Kind()) +// n.toolkit.Dump() +// } // if (n.id == nil) { // // Node structs should never have a nil id. // // I probably shouldn't panic here, but this is just to check the sanity of @@ -163,7 +166,7 @@ func (n *Node) SetName(name string) { func (n *Node) Append(child *Node) { n.children = append(n.children, child) - if (Config.Options.Debug) { + if (Config.Debug.Debug) { log.Println("child node:") child.Dump() log.Println("parent node:") @@ -206,11 +209,11 @@ func (n *Node) ListChildren(dump bool) { if len(n.children) == 0 { if (n.parent == nil) { } else { - if (Config.Options.DebugNode) { + if (Config.Debug.Node) { log.Println("\t\t\tparent =",n.parent.id) } if (listChildrenParent != nil) { - if (Config.Options.DebugNode) { + if (Config.Debug.Node) { log.Println("\t\t\tlistChildrenParent =",listChildrenParent.id) } if (listChildrenParent.id != n.parent.id) { @@ -219,7 +222,7 @@ func (n *Node) ListChildren(dump bool) { } } } - if (Config.Options.DebugNode) { + if (Config.Debug.Node) { log.Println("\t\t", n.id, "has no children") } return @@ -227,7 +230,7 @@ func (n *Node) ListChildren(dump bool) { for _, child := range n.children { // log.Println("\t\t", child.id, child.Width, child.Height, child.Name) if (child.parent != nil) { - if (Config.Options.DebugNode) { + if (Config.Debug.Node) { log.Println("\t\t\tparent =",child.parent.id) } } else { @@ -237,7 +240,7 @@ func (n *Node) ListChildren(dump bool) { if (dump == true) { child.Dump() } - if (Config.Options.DebugNode) { + if (Config.Debug.Node) { if (child.children == nil) { log.Println("\t\t", child.id, "has no children") } else { |
