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authorJeff Carr <[email protected]>2023-03-23 12:35:12 -0500
committerJeff Carr <[email protected]>2023-03-23 12:35:12 -0500
commitd4787a1ebdd08359746516dbb72f1feaf95be5b6 (patch)
treecb81756d61096ccf74af7c8cc9a15e4e00fe1da7 /main.go
parent6a848bf40474365cc1c0b4da9e2f7e3e10b4d627 (diff)
Squashed commit of the following:v0.7.3
boxes now exist and are tracked in the binary tree create for group and grid works gocui plugin no longer works. TODO: fix in next release converted everything from plugin to Action() can remove send() tab and window are now action() flags moved to action() ready for new release pad() margion() border() all work move worked! go.wit.com attept 578th try adds an early grid widget. won't work until chan andlabs/ui grid (X,Y) works right actually can put things in places in a grid Queue() means shit doesn't look right on grids lots of fucking around. why am I wasting time on image? wow. the crazy doAppend() thing is gone implement Action Show() and Hide() Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'main.go')
-rw-r--r--main.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/main.go b/main.go
index 586c746..9f4b93c 100644
--- a/main.go
+++ b/main.go
@@ -2,7 +2,7 @@ package gui
import (
// "embed"
- "git.wit.org/wit/gui/toolkit"
+ // "git.wit.org/wit/gui/toolkit"
)
// Windows doesn't support plugins. How can I keep andlabs and only compile it on windows?
@@ -34,7 +34,7 @@ func init() {
Config.master = addNode("guiBinaryTree")
// used to pass debugging flags to the toolkit plugins
- Config.flag = Config.master.New("flag", toolkit.Flag, nil)
+ Config.flag = Config.master.New("flag", 0, nil)
}
func doGuiChan() {