diff options
| author | Jeff Carr <[email protected]> | 2023-02-25 14:05:25 -0600 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2023-02-25 14:05:25 -0600 |
| commit | f3bb68396afa7452ecf1c8d4744c825a9d81057c (patch) | |
| tree | 00b55a17cee7a8e2f795c479a84a844779993c1c /log.go | |
| parent | 355e5ec968427c2b07b78fec12224f31a65df740 (diff) | |
The debugging window is finally useful
the gui enabled debugging works
--gui-debug works from the command line
The debug window can now select things
debugging now includes widget types
all the debug flags work
finally working debugging flags via gui checkboxes
add debian packaging rules
use log() in the toolkit
use a standard log() to simplify debugging flags
add reference to 'GO Style Guide'
use the same LICENSE from the GO developers.
TODO: make this threadsafe
TODO: fix plugin stuff
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'log.go')
| -rw-r--r-- | log.go | 137 |
1 files changed, 137 insertions, 0 deletions
@@ -0,0 +1,137 @@ +// +// version v1.3 +// +// I like things to be easy. +// +// this means all the log settings are in one place. it should allow +// things to be over-ridden externally to the library +// but still allow command line --args to pass debugging settings +// +// I also have a generic sleep() and exit() in here because it's simple +// +// Usage: +// +// log("something", foo, bar) +// var DEBUG bool = true +// log(DEBUG, "something else", someOtherVariable) # if DEBUG == false, return doing nothing +// log(SPEW, "something else", someOtherVariable) # this get's sent to spew.Dump(). Very useful for debugging! +// +package gui + +import ( + "os" + "runtime" + "runtime/pprof" + golog "log" + "time" + "reflect" + "github.com/davecgh/go-spew/spew" + // "net" +) + +var LOGOFF bool = false // turn this off, all logging stops +var WARN bool +var INFO bool + +type spewt struct { + a bool +} + +var SPEW spewt + + +/* + sleep() # you know what this does? sleeps for 1 second. yep. dump. easy. + sleep(.1) # you know what this does? yes, it sleeps for 1/10th of a second +*/ +func sleep(a ...any) { + if (a == nil) { + time.Sleep(time.Second) + return + } + + log("sleep", a[0]) + + switch a[0].(type) { + case int: + time.Sleep(time.Duration(a[0].(int)) * time.Second) + case float64: + time.Sleep(time.Duration(a[0].(float64) * 1000) * time.Millisecond) + default: + log("sleep a[0], type = ", a[0], reflect.TypeOf(a[0])) + } +} + +/* + exit() # yep. exits. I guess everything must be fine + exit(3) # I guess 3 it is then + exit("dont like apples") # ok. I'll make a note of that +*/ +func exit(a ...any) { + log("exit", a) + //if (a) { + // os.Exit(a) + //} + os.Exit(0) +} + +/* + I've spent, am spending, too much time thinking about 'logging'. 'log', 'logrus', 'zap', whatever. + I'm not twitter. i don't give a fuck about how many nanoseconds it takes to log. Anyway, this + implementation is probably faster than all of those because you just set one bool to FALSE + and it all stops. + Sometimes I need to capture to stdout, sometimes stdout can't + work because it doesn't exist for the user. This whole thing is a PITA. Then it's spread + over 8 million references in every .go file. I'm tapping out and putting + it in one place. here it is. Also, this makes having debug levels really fucking easy. + You can define whatever level of logging you want from anywhere (command line) etc. + + log() # doesn't do anything + log(stuff) # sends it to whatever log you define in a single place. here is the place +*/ + +func log(a ...any) { + if (LOGOFF) { + return + } + + if (a == nil) { + return + } + var blah bool + if (reflect.TypeOf(a[0]) == reflect.TypeOf(blah)) { + // golog.Println("\t a[0] = bool") + if (a[0] == false) { + return + } + a[0] = "WIT/GUI" + } + + if (reflect.TypeOf(a[0]) == reflect.TypeOf(SPEW)) { + a = a[1:] + spew.Dump(a) + return + } + + golog.Println(a...) +} + +func loggo() { + pprof.Lookup("goroutine").WriteTo(os.Stdout, 1) + golog.Println("runtime.NumGoroutine() = ", runtime.NumGoroutine()) +} + +func logindent(depth int, format string, a ...any) { + var tabs string + for i := 0; i < depth; i++ { + tabs = tabs + format + } + + // newFormat := tabs + strconv.Itoa(depth) + " " + format + newFormat := tabs + format + + // array prepend(). Why isn't this a standard function. It should be: + // a.prepend(debugGui, newFormat) + a = append([]any{debugGui, newFormat}, a...) + log(a...) +} |
