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authorJeff Carr <[email protected]>2023-03-01 11:35:36 -0600
committerJeff Carr <[email protected]>2023-03-01 11:35:36 -0600
commit8dbf5a09097b7868e9218bf98716c57eac998a10 (patch)
treeab3bdfeaf5a59a55de9d2a6661d2d824090491e5 /group.go
parentf3bb68396afa7452ecf1c8d4744c825a9d81057c (diff)
lots cleaner code between the pluginv0.6.1
Queue() around SetText is helping userspace crashing merge forceDump(bool) into Dump() debugging output configuration is pretty clean keep cutting down duplicate things --gui-verbose flag works make label "standard" code add debug.FreeOSMemory() move the GO language internals to display in the GUI update push to do tags and go to github.com/wit-go/ remove the other license file it might be confusing golang.org and github proper WidgetType added a Quit() button Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'group.go')
-rw-r--r--group.go20
1 files changed, 6 insertions, 14 deletions
diff --git a/group.go b/group.go
index 2037861..fb7ee47 100644
--- a/group.go
+++ b/group.go
@@ -1,22 +1,14 @@
package gui
+import (
+ "git.wit.org/wit/gui/toolkit"
+)
+
// TODO: which name is better. AddGroup or NewGroup ?
// first reaction is NewGroup
func (n *Node) NewGroup(name string) *Node {
var newNode *Node
- newNode = n.New(name, "Group")
-
- log(debugGui, "toolkit.NewGroup() START", name)
-
-
- log(debugGui, "gui.Node.NewGroup()", name)
- for _, aplug := range allPlugins {
- log(debugGui, "gui.Node.NewGroup() toolkit plugin =", aplug.name)
- if (aplug.NewGroup == nil) {
- continue
- }
- aplug.NewGroup(&n.Widget, &newNode.Widget)
- }
-
+ newNode = n.New(name, toolkit.Group, nil)
+ send(n, newNode)
return newNode
}