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authorJeff Carr <[email protected]>2022-10-19 13:23:22 -0500
committerJeff Carr <[email protected]>2022-10-19 13:23:22 -0500
commitf3af1f5b7ff78b3f73d7510622fc9633dec36d35 (patch)
treee4868584d5e19942938aaa122b2e1cab377db000 /entry.go
parentf7b1036e544238d65b0e3ad46d08075aa4177032 (diff)
Refactor to 'gui/toolkit/'
* add a example cmds/consolemouse uses a console button to launch the andlabs/ui * fix wrong return value in toolkit/NewLabel() * redirect STDIN output to a file * wonderful fix of Window() exit * finally remove the ancient stupid variables x & y * phase out struct 'box' and use 'node' instead * better names for things: use NewFoo() and NewBar()
Diffstat (limited to 'entry.go')
-rw-r--r--entry.go62
1 files changed, 0 insertions, 62 deletions
diff --git a/entry.go b/entry.go
deleted file mode 100644
index 2ca578d..0000000
--- a/entry.go
+++ /dev/null
@@ -1,62 +0,0 @@
-package gui
-
-import "log"
-// import "fmt"
-
-import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
-
-import "github.com/andlabs/ui"
-import _ "github.com/andlabs/ui/winmanifest"
-
-
-import "github.com/davecgh/go-spew/spew"
-
-// functions for handling text entry boxes
-
-func NewLabel(box *GuiBox, text string) {
- box.Append(ui.NewLabel(text), false)
-}
-
-func (n *Node) NewLabel(text string) *Node {
- // make new node here
- newNode := makeNode(n, text, 333, 334)
- newNode.Dump()
-
- t := toolkit.NewLabel(n.uiBox, text)
- newNode.Toolkit = t
-
- return newNode
-}
-
-func (b *GuiBox) GetText(name string) string {
- if (b.Window.EntryMap == nil) {
- log.Println("gui.GetText() ERROR b.Box.Window.EntryMap == nil")
- return ""
- }
- spew.Dump(b.Window.EntryMap)
- if (b.Window.EntryMap[name] == nil) {
- log.Println("gui.GetText() ERROR box.Window.EntryMap[", name, "] == nil ")
- return ""
- }
- e := b.Window.EntryMap[name]
- log.Println("gui.GetText() box.Window.EntryMap[", name, "] = ", e.UiEntry.Text())
- log.Println("gui.GetText() END")
- return e.UiEntry.Text()
-}
-
-func (n *Node) SetText(value string) error {
- log.Println("gui.SetText() value =", value)
- if (n.uiText != nil) {
- n.uiText.SetText(value)
- return nil
- }
- if (n.uiButton != nil) {
- n.uiButton.SetText(value)
- return nil
- }
- if (n.uiWindow != nil) {
- n.uiWindow.SetTitle(value)
- return nil
- }
- return nil
-}