diff options
| author | Jeff Carr <[email protected]> | 2022-11-13 08:53:03 -0600 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2022-11-13 08:53:03 -0600 |
| commit | 207cf7ea16f1da8fa9f893504d77a2856298cc22 (patch) | |
| tree | 54d513b83ce797be75268f7d8867e0b01ab8f23e /doc.go | |
| parent | ed382bec55be25039e4dcf020d1512139855c9bb (diff) | |
Massive refactor to use go plugins. This is neat.
update README.md
set xterm title. make os.Exit() default on window close
add a toolkit.Widget to the node structure
remove 'Greeter' symbol mapping scheme
removed the testing greeter code
plugins:
attempt to load plugins in a sensible order
andlabs/ui:
working andlabs/ui plugin (andlabs2)
buttons work in andlabs plugin
TODO: re-implement non-plugin version for Windows
mswindows doesn't support go plugins yet
gocui:
put the gocui console so file in the binary
does a full init of gocui plugin
Button() and Group() working very well with gogui
cleanly exit gocui
technically you can load two toolkits at the same time
kinda both working at the same time. esoteric
two working plugins at the same time
give up working on two gui's at the same time
this is fun, but _not interesting
wow. this actually works. NewButton() from both toolkits
examples:
all the examples run again
remove early helloplugin example
buttonplugin example cmd code
buttonplugin runs and ldd is minimum
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'doc.go')
| -rw-r--r-- | doc.go | 48 |
1 files changed, 14 insertions, 34 deletions
@@ -1,30 +1,23 @@ /* -Package gui implements a abstraction layer for Go visual elements in -a cross platform and library independent way. (hopefully this is will work) - -A quick overview of the features, some general design guidelines -and principles for how this package should generally work: +Package gui implements a abstraction layer for Go visual elements. Definitions: - * Toolkit: the underlying library (MacOS gui, Windows gui, gtk, qt, etc) - * Node: A binary tree of all the underlying GUI toolkit elements + * Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc) + * Node: A binary tree of all the underlying widgets Principles: * Make code using this package simple to use - * When in doubt, search upward in the binary tree - * It's ok to guess. We will return something close. * Hide complexity internally here * Isolate the GUI toolkit - * Try to use [Wikipedia Graphical widget] names + * Widget names should try to match [Wikipedia Graphical widget] + * When in doubt, search upward in the binary tree + * It's ok to guess. Try to do something sensible. Quick Start -This section demonstrates how to quickly get started with spew. See the -sections below for further details on formatting and configuration options. - // This creates a simple hello world window package main @@ -37,6 +30,7 @@ sections below for further details on formatting and configuration options. // go will sit here until the window exits func main() { + gui.Init() gui.Main(helloworld) } @@ -73,35 +67,19 @@ I didn't record the dependances needed Toolkits -* Andlabs - https://github.com/andlabs/ui -* gocui - https://github.com/awesome-gocui/gocui - -The goal is to design something that will work with more than one. + * andlabs - https://github.com/andlabs/ui + * gocui - https://github.com/awesome-gocui/gocui -Right now, this abstraction is built on top of the go package 'andlabs/ui' -which does the cross platform support. -The next step is to intent is to allow this to work directly against GTK and QT. +The next step is to allow this to work against go-gtk and go-qt. -It should be able to add Fyne, WASM, native macos & windows, android and +TODO: Add Fyne, WASM, native macos & windows, android and hopefully also things like libSDL, faiface/pixel, slint -Errors - -Since it is possible for custom Stringer/error interfaces to panic, spew -detects them and handles them internally by printing the panic information -inline with the output. Since spew is intended to provide deep pretty printing -capabilities on structures, it intentionally does not return any errors. - -Debugging - -To dump variables with full newlines, indentation, type, and pointer -information this uses spew.Dump() - Bugs "The author's idea of friendly may differ to that of many other people." --- manpage quote from the excellent minimalistic window manager 'evilwm' +-- quote from the minimalistic window manager 'evilwm' References @@ -111,9 +89,11 @@ which might be useful [Wikipedia Graphical widget]: https://en.wikipedia.org/wiki/Graphical_widget [Github mirror]: https://github.com/witorg/gui +[Federated git pull]: https://github.com/forgefed/forgefed * [Wikipedia Graphical widget] * [Github mirror] + * [Federated git pull] */ |
