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authorJeff Carr <[email protected]>2023-03-01 11:35:36 -0600
committerJeff Carr <[email protected]>2023-03-01 11:35:36 -0600
commit8dbf5a09097b7868e9218bf98716c57eac998a10 (patch)
treeab3bdfeaf5a59a55de9d2a6661d2d824090491e5 /checkbox.go
parentf3bb68396afa7452ecf1c8d4744c825a9d81057c (diff)
lots cleaner code between the pluginv0.6.1
Queue() around SetText is helping userspace crashing merge forceDump(bool) into Dump() debugging output configuration is pretty clean keep cutting down duplicate things --gui-verbose flag works make label "standard" code add debug.FreeOSMemory() move the GO language internals to display in the GUI update push to do tags and go to github.com/wit-go/ remove the other license file it might be confusing golang.org and github proper WidgetType added a Quit() button Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'checkbox.go')
-rw-r--r--checkbox.go55
1 files changed, 10 insertions, 45 deletions
diff --git a/checkbox.go b/checkbox.go
index 0372a50..068be7b 100644
--- a/checkbox.go
+++ b/checkbox.go
@@ -1,55 +1,20 @@
package gui
+import "git.wit.org/wit/gui/toolkit"
+
func (n *Node) Checked() bool {
n.Dump()
- return n.checked
+ return n.widget.B
}
-/*
-This was the old code
- newt.Custom = func () {
- println("AM IN CALLBACK. SETTING NODE.checked START")
- if newt.Checked() {
- println("is checked")
- c.checked = true
- } else {
- println("is not checked")
- c.checked = false
- }
- commonCallback(c)
- println("AM IN CALLBACK. SETTING NODE.checked END")
- }
-*/
-
-
func (n *Node) NewCheckbox(name string) *Node {
- newNode := n.New(name, "Checkbox")
- newNode.custom = n.custom
-
- newNode.Widget.Custom = func() {
- log(debugChange, "wit go gui checkbox", newNode.Widget)
- if (n.custom != nil) {
- log(debugChange, "trying parent.custom() callback() name =", name)
- n.custom()
- } else {
- log(debugChange, "wit/gui No parent.custom() function is defined for button name =", name)
- }
- if (newNode.custom != nil) {
- log(debugChange, "trying newNode.custom() callback name =", name)
- newNode.custom()
- } else {
- log(debugChange, "wit/gui No newNode.custom() function is defined for button name =", name)
- }
- }
-
- for _, aplug := range allPlugins {
- log(debugGui, "gui.NewCheckbox() aplug =", aplug.name, "name =", newNode.Widget.Name)
- if (aplug.NewCheckbox == nil) {
- log(debugGui, "\tgui.NewCheckbox() aplug.NewCheckbox = nil", aplug.name)
- continue
- }
- aplug.NewCheckbox(&n.Widget, &newNode.Widget)
- }
+ newNode := n.New(name, toolkit.Checkbox, nil)
+ send(n, newNode)
+ return newNode
+}
+func (n *Node) NewThing(name string) *Node {
+ newNode := n.New(name, toolkit.Button, nil)
+ send(n, newNode)
return newNode
}