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// 6 july 2014
package ui
import (
"runtime"
)
// Go initializes package ui.
// TODO write this bit
func Go() error {
runtime.LockOSThread()
if err := uiinit(); err != nil {
return err
}
go uitask()
uimsgloop()
return nil
}
// TODO Stop
// This is the ui main loop.
// It is spawned by Go as a goroutine.
func uitask() {
for {
select {
case req := <-Do:
// TODO foreign event
issue(req)
case <-stall: // wait for event to finish
<-stall // see below for information
}
}
}
// At each event, this is pulsed twice: once when the event begins, and once when the event ends.
// Do is not processed in between.
var stall = make(chan struct{})
// This is the common code for running an event.
// It runs on the main thread without a message pump; it provides its own.
// TODO
// - define event
// - figure out how to return values from event handlers
func doevent(e event) {
stall <- struct{}{} // enter event handler
c := make(Doer)
go func() {
e.do(c)
close(c)
}()
for req := range c {
// note: this is perform, not issue!
// doevent runs on the main thread without a message pump!
perform(req)
}
// leave the event handler; leave it only after returning from an event handler so we must issue it like a normal Request
issue(&Request{
op: func() {
stall <- struct{}{}
},
// unfortunately, closing a nil channel causes a panic
// therefore, we have to make a dummy channel
// TODO add conditional checks to the request handler instead?
resp: make(chan interface{}),
})
}
// Common code for performing a Request.
// This should run on the main thread.
// Implementations of issue() should call this.
func perform(req *Request) {
req.op()
close(req.resp)
}
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