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-rw-r--r--wintable/new/util.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/wintable/new/util.h b/wintable/new/util.h
index d2f18fb..7ed8e98 100644
--- a/wintable/new/util.h
+++ b/wintable/new/util.h
@@ -15,6 +15,7 @@ static BOOL runHandlers(const handlerfunc list[], struct table *t, UINT uMsg, WP
// memory allocation stuff
// each of these functions do an implicit ZeroMemory()
+// these also make tableRealloc(NULL, ...) act like realloc(NULL, ...) (that is, same as tableAlloc(...)/malloc(...))
// we're using LocalAlloc() because:
// - whether the malloc() family supports the last-error code is undefined
// - the HeapAlloc() family DOES NOT support the last-error code; you're supposed to use Windows exceptions, and I can't find a clean way to do this with MinGW-w64 that doesn't rely on inline assembly or external libraries (unless they added __try/__except blocks)
@@ -35,6 +36,8 @@ static void *tableRealloc(void *p, size_t size, const char *panicMessage)
{
HLOCAL out;
+ if (p == NULL)
+ return tableAlloc(size, panicMessage);
out = LocalReAlloc((HLOCAL) p, size, LMEM_ZEROINIT);
if (out == NULL)
panic(panicMessage);