summaryrefslogtreecommitdiff
path: root/uitask_darwin.go
diff options
context:
space:
mode:
Diffstat (limited to 'uitask_darwin.go')
-rw-r--r--uitask_darwin.go115
1 files changed, 115 insertions, 0 deletions
diff --git a/uitask_darwin.go b/uitask_darwin.go
new file mode 100644
index 0000000..8c15cf4
--- /dev/null
+++ b/uitask_darwin.go
@@ -0,0 +1,115 @@
+// 28 february 2014
+package ui
+
+import (
+ "fmt"
+ "runtime"
+ "unsafe"
+)
+
+/*
+We will create an Objective-C class goAppDelegate. It contains two methods:
+ - (void)applicationDidFinishLoading:(NSNotification *)unused
+ will signal to ui() that we are now in the Cocoa event loop; we make our goAppDelegate instance the NSApplication delegate
+ - (void)uitask:(NSValue *)functionPointer
+ the function that actually performs our UI task functions; it is called with NSObject's performSelectorOnMainThread system
+*/
+
+// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
+// #include "objc_darwin.h"
+// extern void appDelegate_applicationDidFinishLaunching(id, SEL, id);
+// extern void appDelegate_uitask(id, SEL, id);
+import "C"
+
+var uitask chan func()
+
+var mtret chan interface{}
+
+var (
+ _NSAutoreleasePool = objc_getClass("NSAutoreleasePool")
+ _NSValue = objc_getClass("NSValue")
+
+ _uitask = sel_getUid("uitask:")
+ _valueWithPointer = sel_getUid("valueWithPointer:")
+ _performSelectorOnMainThread =
+ sel_getUid("performSelectorOnMainThread:withObject:waitUntilDone:")
+ _pointerValue = sel_getUid("pointerValue")
+)
+
+func ui(initDone chan error) {
+ runtime.LockOSThread()
+
+ uitask = make(chan func())
+ mtret = make(chan interface{})
+ go mainThread()
+ v := <-mtret
+ if err, ok := v.(error); err {
+ initDone <- fmt.Errorf("error initializing Cocoa: %v", err)
+ return
+ }
+ appDelegate := v.(C.id)
+
+ for f := range uitask {
+ // we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr
+ pool := objc_new(_NSAutoreleasePool)
+ fp := C.objc_msgSend_ptr(_NSValue, _valueWithPointer,
+ unsafe.Pointer(&f))
+ C.objc_msgSend_sel_id_bool(
+ appDelegate,
+ _performSelectorOnMainThread,
+ _uitask,
+ fp,
+ C.BOOL(C.YES)) // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so
+ objc_release(pool)
+ }
+}
+
+const (
+ _goAppDelegate = "goAppDelegate"
+)
+
+var (
+ _NSApplication = objc_getClass("NSApplication")
+
+ _sharedApplication = sel_getUid("sharedApplication")
+ _applicationDidFinishLaunching = sel_getUid("applicationDidFinishLaunching:")
+ _run = sel_getUid("run")
+)
+
+func mainThread() {
+ runtime.LockOSThread()
+
+ _NSApp := C.objc_msgSend_noargs(_NSApplication, _sharedApplication)
+ appdelegateclass, err := makeDelegateClass(_goAppDelegate)
+ if err != nil {
+ mtret <- fmt.Errorf("error creating NSApplication delegate: %v", err)
+ return
+ }
+ err = addDelegateMethod(appdelegateclass, _applicationDidFinishLaunching,
+ C.appDelegate_applicationDidFinishLaunching)
+ if err != nil {
+ mtret <- fmt.Errorf("error adding NSApplication delegate applicationDidFinishLaunching: method (to start UI loop): %v", err)
+ return
+ }
+ err = addDelegateMethod(appdelegateclass, _uitask, C.appDelegate_uitask)
+ if err != nil {
+ mtret <- fmt.Errorf("error adding NSApplication delegate uitask: method (to do UI tasks): %v", err)
+ return
+ }
+ appDelegate := objc_new(objc_getClass(_goAppDelegate))
+ C.objc_msgSend_id(_NSApp, _setDelegate, appDelegate)
+ // and that's it, really
+ C.objc_msgSend_noargs(_NSApp, _run)
+}
+
+//export appDelegate_applicationDidFinishLaunching
+func appDelegate_applicationDidFinishLaunching(self C.id, sel C.SEL, arg C.id) {
+ mtret <- self
+}
+
+//export appDelegate_uitask
+func appDelegate_uitask(self C.id, sel C.SEL, arg C.id) {
+ p := C.objc_msgSend_noargs(arg, _pointerValue)
+ f := (*func ())(unsafe.Pointer(p))
+ (*f)()
+}