diff options
Diffstat (limited to 'uitask.go')
| -rw-r--r-- | uitask.go | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/uitask.go b/uitask.go new file mode 100644 index 0000000..34d0dd1 --- /dev/null +++ b/uitask.go @@ -0,0 +1,49 @@ +// 11 february 2014 + +package ui + +import ( + "runtime" +) + +// Go sets up the UI environment and pulses Ready. +// If initialization fails, Go returns an error and Ready is not pulsed. +// Otherwise, Go does not return to its caller until Stop is pulsed, at which point Go() will return nil. +// After Go() returns, you cannot call future ui functions/methods meaningfully. +// Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand. +// +// It is not safe to call ui.Go() in a goroutine. It must be called directly from main(). This means if your code calls other code-modal servers (such as http.ListenAndServe()), they must be run from goroutines. (This is due to limitations in various OSs, such as Mac OS X.) +// +// Go() does not process the command line for flags (that is, it does not call flag.Parse()), nor does package ui add any of the underlying toolkit's supported command-line flags. +// If you must, and if the toolkit also has environment variable equivalents to these flags (for instance, GTK+), use those instead. +func Go() error { + runtime.LockOSThread() + if err := uiinit(); err != nil { + return err + } + Ready <- struct{}{} + close(Ready) + ui() + return nil +} + +// Ready is pulsed when Go() is ready to begin accepting requests to the safe methods. +// Go() will wait for something to receive on Ready, then Ready will be closed. +var Ready = make(chan struct{}) + +// Stop should be pulsed when you are ready for Go() to return. +// Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand. +// Do not pulse Stop more than once. +var Stop = make(chan struct{}) + +// uitask is an object of a type implemented by each uitask_***.go that does everything that needs to be communicated to the main thread. +type _uitask struct{} +var uitask = _uitask{} + +// and the required methods are: +var xuitask interface { + // creates a window + // TODO whether this waits for the window creation to finish is implementation defined? + createWindow(*Window, Control, bool) +} = uitask +// compilation will fail if uitask doesn't have all these methods |
