diff options
Diffstat (limited to 'redo/tab_windows.go')
| -rw-r--r-- | redo/tab_windows.go | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/redo/tab_windows.go b/redo/tab_windows.go new file mode 100644 index 0000000..e9d116b --- /dev/null +++ b/redo/tab_windows.go @@ -0,0 +1,110 @@ +// 25 july 2014 + +package ui + +import ( + "unsafe" +) + +// #include "winapi_windows.h" +import "C" + +/* +On Windows, container controls are just regular controls; their children have to be children of the parent window, and changing the contents of a switching container (such as a tab control) must be done manually. + +TODO +- make sure all tabs cannot be deselected (that is, make sure the current tab can never have index -1) +- see if we can safely make the controls children of the tab control itself or if that would just screw our subclassing +*/ + +type tab struct { + *controlbase + tabs []*sizer + supersetParent func(p *controlParent) + superallocate func(x int, y int, width int, height int, d *sizing) []*allocation +} + +func newTab() Tab { + c := newControl(C.xWC_TABCONTROL, + C.TCS_TOOLTIPS | C.WS_TABSTOP, + 0) + t := &tab{ + controlbase: c, + } + t.supersetParent = t.fsetParent + t.fsetParent = t.tabsetParent + t.fpreferredSize = t.tabpreferredSize + t.superallocate = t.fallocate + t.fallocate = t.taballocate + C.controlSetControlFont(t.hwnd) + C.setTabSubclass(t.hwnd, unsafe.Pointer(t)) + return t +} + +func (t *tab) tabsetParent(p *controlParent) { + t.supersetParent(p) + for _, c := range t.tabs { + c.child.setParent(p) + } +} + +func (t *tab) Append(name string, control Control) { + s := new(sizer) + t.tabs = append(t.tabs, s) + s.child = control + if t.parent != nil { + s.child.setParent(&controlParent{t.parent}) + } + // initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior + if len(t.tabs) != 1 { + s.child.containerHide() + } + C.tabAppend(t.hwnd, toUTF16(name)) +} + +//export tabChanging +func tabChanging(data unsafe.Pointer, current C.LRESULT) { + t := (*tab)(data) + t.tabs[int(current)].child.containerHide() +} + +//export tabChanged +func tabChanged(data unsafe.Pointer, new C.LRESULT) { + t := (*tab)(data) + t.tabs[int(new)].child.containerShow() +} + +func (t *tab) tabpreferredSize(d *sizing) (width, height int) { + // TODO only consider the size of the current tab? + for _, s := range t.tabs { + w, h := s.child.preferredSize(d) + if width < w { + width = w + } + if height < h { + height = h + } + } + return width, height + int(C.tabGetTabHeight(t.hwnd)) +} + +// a tab control contains other controls; size appropriately +// TODO change this to commitResize() +func (t *tab) taballocate(x int, y int, width int, height int, d *sizing) []*allocation { + var r C.RECT + + // figure out what the rect for each child is... + r.left = C.LONG(x) // load structure with the window's rect + r.top = C.LONG(y) + r.right = C.LONG(x + width) + r.bottom = C.LONG(y + height) + C.tabGetContentRect(t.hwnd, &r) + // and allocate + // don't allocate to just the current tab; allocate to all tabs! + for _, s := range t.tabs { + // because each widget is actually a child of the Window, the origin is the one we calculated above + s.resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top)) + } + // and now allocate the tab control itself + return t.superallocate(x, y, width, height, d) +} |
