diff options
Diffstat (limited to 'prev/container_windows.go')
| -rw-r--r-- | prev/container_windows.go | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/prev/container_windows.go b/prev/container_windows.go new file mode 100644 index 0000000..953d108 --- /dev/null +++ b/prev/container_windows.go @@ -0,0 +1,69 @@ +// 4 august 2014 + +package ui + +// #include "winapi_windows.h" +import "C" + +type sizing struct { + sizingbase + + // for size calculations + baseX C.int + baseY C.int + internalLeading C.LONG // for Label; see Label.commitResize() for details + + // for the actual resizing + // possibly the HDWP +} + +// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it. +// These sizes are given in "dialog units", which are independent of the font in use. +// We need to convert these into standard pixels, which requires we get the device context of the OS window. +// References: +// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed +// - http://support.microsoft.com/kb/125681 - to get the base X and Y +// (thanks to http://stackoverflow.com/questions/58620/default-button-size) +// In my tests (see https://github.com/andlabs/windlgunits), the GetTextExtentPoint32() option for getting the base X produces much more accurate results than the tmAveCharWidth option when tested against the sample values given in http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing, but can be off by a pixel in either direction (probably due to rounding errors). + +// note on MulDiv(): +// div will not be 0 in the usages below +// we also ignore overflow; that isn't likely to happen for our use case anytime soon + +func fromdlgunitsX(du int, d *sizing) int { + return int(C.MulDiv(C.int(du), d.baseX, 4)) +} + +func fromdlgunitsY(du int, d *sizing) int { + return int(C.MulDiv(C.int(du), d.baseY, 8)) +} + +const ( + // shared by multiple containers + marginDialogUnits = 7 + paddingDialogUnits = 4 +) + +func beginResize(hwnd C.HWND) (d *sizing) { + var baseX, baseY C.int + var internalLeading C.LONG + + d = new(sizing) + + C.calculateBaseUnits(hwnd, &baseX, &baseY, &internalLeading) + d.baseX = baseX + d.baseY = baseY + d.internalLeading = internalLeading + + d.xpadding = fromdlgunitsX(paddingDialogUnits, d) + d.ypadding = fromdlgunitsY(paddingDialogUnits, d) + + return d +} + +func marginRectDLU(r *C.RECT, top int, bottom int, left int, right int, d *sizing) { + r.left += C.LONG(fromdlgunitsX(left, d)) + r.top += C.LONG(fromdlgunitsY(top, d)) + r.right -= C.LONG(fromdlgunitsX(right, d)) + r.bottom -= C.LONG(fromdlgunitsY(bottom, d)) +} |
